While there’s been no shortage of “run and gun” arcade games across the years, few share the popularity and high regard that Konami’s western-themed Sunset Riders possesses. It’s one of my favorite action games of the era, both the arcade and console ports were great examples of that particular sub-genre of action, and it’s still a blast to revisit the game (especially with 4 players) even today. What is surprising is how few clones of Sunset Riders followed after. Sure, you can argue that games like Metal Slug or Rolling Thunder are similar, but the action of Sunset Riders was pretty specific, with a limited but functional weapon upgrade system, the ability to move between the top and bottom half of a stage when needed, and a fair yet tough degree of bullet dodging necessary to make it through the handful of stages Sunset Riders offered. Paired up with a really colorful visual style, anyone who may have played Sunset Riders in the past is sure to remember the experience.
Whether or not the change in setting works is going to be subjective, but I certainly enjoyed the idea even if the execution isn’t always the best. Deathwish Enforcers shines when it really starts to deviate from the gritty cop aesthetic and gets a little weird with it in later stages, in a way that wasn’t entirely expected based on the first two stages of the game. I won’t spoil it here, but the change up in enemies was pretty neat, and certainly caught my attention more than just the urban locale set-up the game starts with.
Note: Limited Run Games provided us with a Deathwish Enforcers Switch code for review purposes.
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