Death or Treat review for PlayStation, Xbox, PC, Nintendo Switch

Platform: PS5
Also on: PC, Xbox Series X
Publisher: Perpetual
Developer: Bytten Studio
Medium: Digital/Disc
Players: 1-2
Online: No
ESRB: E10+

From the moment you boot up Death or Treat, it?s clear where all the care and attention went. You?re greeted with a really nice-looking animation sequence that looks far better than nearly any other game you could name. It?s rare that a game that boasts of being hand-drawn or hand-painted actually looks amazing, but in this case, you could honestly say that about Death or Treat and not be exaggerating.

Unfortunately, it?s all downhill from that point. For one thing, none of it is as nice to look at as the opening animation. The levels are dimly-lit, with a mostly green and black colour scheme that makes every new dungeon look almost exactly the same. On top of that, the game?s font choice is headache-inducing, a swirly mess that becomes more annoying to read the more text there is on screen. It?s baffling that a game that starts off so well could devolve so quickly, but Death or Treat is proof that it happens.

The gameplay is no better ? though at least the game doesn?t give you some false hope of being something good, then turning around and dashing those hopes. Rather, it establishes right away that it?s going to be an uninteresting 2D platformer, and it doesn?t ever really waver from that.

There are hints of ideas, like the fact that it?s a roguelite, which every time you?re setting off on a run to pick up candies, you?re facing a different level. Likewise, there are some slightly hidden areas in every new level, which hints at some metroidvania influences. In practice, though, you?re just hacking and slashing away until you?ve found as many candies as you can, and then moving on to the next room, where you do that again. Theoretically you?re making the game more interesting with each new run by unlocking new powers, but between the repetitive gameplay and the sameness of all the rooms, the game never really escapes the feeling that you?re just doing the same level over and over again.

It all makes you wish that there was nothing notable about Death or Treat, so that you could just write it off completely. But it?s hard not to go back to that intro cutscene and see how much care went into creating it, and then wondering what went wrong. It makes you conclude that these developers might have a great game in them ? it?s just definitely not this one.

Perpetual provided us with a Death or Treat PS5 code for review purposes.

Grade: C-
Matthew Pollesel

Recent Posts

Sony Interactive Entertainment teams up with Bad Robot Games to produce their first internally developed title

Sony and Bad Robot Games are working on a 4-player co-op shooter under the direction…

5 hours ago

Nintendo eShop Update – Metroid Prime 4: Beyond, Assassin’s Creed Shadows, Red Dead Redemption, MARVEL Cosmic Invasion

There's a very well-rounded selection of new Nintendo eShop titles, content and sales launching today/soon…

6 hours ago

Looks like Megatron has some backup finally as Robosen announced an auto-converting Soundwave

...and it’s backup he can rely on…unlike that sniveling worm Starscream!

7 hours ago

You’ve climbed to the top in Let it Die, now race to the bottom in Let it Die: Inferno!

I’m not looking forward to this game monopolizing my PlayStation recap in 2026…

11 hours ago

The Undertaker joins the Elden Ring Nightreign: The Forsaken Hallows as the second new Nightfarer

Meet the ass-kicking female faith fighter set to launch alongside the Nightreign DLC later this…

2 days ago

This website uses cookies.