So we’re assuming there will be some high energy “Recharged” versions of these games or additional game collections coming in the future, and we hope so, since we’ve been having a great time with them.
Check out some reminders of what the retro classic Berzerk looked like, along with the official announcement below.
Atari ? one of the world’s most iconic consumer brands and interactive entertainment producers ? announced today the acquisition of a dozen retro arcade games, including the ’80s classics Berzerk and Frenzy. Atari will seek to expand digital and physical distribution of the classic titles, create new games based on the IPs, and explore brand and merchandising collaborations.
Berzerk is a top-down, multidirectional shooter designed by Alan McNeil that was released for arcades in 1980. Frequently ranked in “Top 100 Video Games” lists, Berzerk is best known as one of the first arcade video games with speech synthesis, and for its iconic villain Evil Otto.
In Berzerk, players navigate a maze of rooms while fighting armed robots and avoiding electrified walls, and must escape the maze before being caught by Otto. Berzerk was ported to the Atari 2600 and Atari 5200 by Atari. A 1982 critically-acclaimed sequel, Frenzy, was also acquired under the agreement.
?Berzerk is one of those foundational games that so many people first encountered playing on an Atari console,? said Atari CEO Wade Rosen. ?Berzerk, and the other titles included in this acquisition, are a perfect fit for our strategy of commercializing classic retro IP.?
Is Greg Miller’s loyalty to DC Comics so strong, he won’t even host a Marvel…
Bandai Namco continues to ensure PlayStation Portable/Vita games sees a new audience.
I guess we couldn’t get the Decipticon leader because we can’t have a LEGO gun…thanks…
What do you get when you cross Slay the Spire with generic JRPGs? Something pretty…
It might be Superman’s time in the spotlight at the theaters, but he’s willing to…
Boom and Shock wasn’t the only thing I was feeling when the Summer variant of…
This website uses cookies.