As a taller person I?ve never really known the plight of someone trying to grab something from the top shelf and not quite being able to make it, but I bet it?d be immensely useful if you could conjure a giant box from thin air in order to do so. Now imagine stacking three of those boxes on top of each other, scrambling up them, and leaping off in order to smash a giant rat creature in the face with a humongous hammer. If you can imagine that, then you?re on your way to understanding what Wild Hearts is all about.
Karakuri is what allows your hunter to conjure various objects from thin-air, useful both in and out of battle. While roaming around the countryside of Azuma, you can create tents for fast-travel points, rope-vines that?ll propel you to out-of-reach locations, drying racks to cure food for consumption, and a large number of other useful items. All of this is done via a quick-menu function that?s pretty painless to use, based largely around resources made available by uncovering locations called Dragon Pits and pouring necessary resources into those pits in order to upgrade them, allowing you to create more Karakuri throughout the world.
Actual combat, without Karakuri, is also pretty satisfying here. At the onset of the game you?re working with just a Katana, which is a solid enough introductory weapon, and then you?ll quickly gain access to 4 additional weapons. Those can all be crafted with a small fee/resource cost, and then as you advance the story you?ll unlock three additional weapons. I mostly settled on the Maul, a large hammer that can trigger an extension on its handle with successfully timed button presses giving it more impressive range and harder strikes with each successive swing. But each weapon certainly felt viable, and gives a pretty good feel for both up close combat and long range action. Also, much like Monster Hunter, you?ll have various upgrade paths for each weapon, with different elemental attributes for different upgrades. One other neat feature for weapon upgrades is the ability to unlock and carry over skills or attribute increases, and you can sort of move freely around the tree in order to absorb skills or abilities that you find beneficial, giving you some unique customization options regardless of what weapon you choose to wield.
Note: Electronic Arts provided us with a Wild Hearts Xbox Series X|S codes for review purposes.
Treasure hunt, enjoy arcades, aid the locals, do anything but to assist out of work…
Shoot your way through hell and arrest Satan…seems like a regular day on the job.
Who’d turn down a return trip to a tropical paradise?
The game will arrive before the next chapter of the manga.
You won’t have to pay a king’s ransom for this franchise mainstay.
My dreams of making Kimberly the powerhouse of the team can finally come true!
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