Last month saw the release of a new RPG by solo developer Matthias Linda on multiple platforms, and you?ve likely seen it heralded as an amazing retro throwback to RPG classics like Chrono Trigger and the SNES Final Fantasy games. It?s hard not to expect a little hyperbole when people start throwing around comparisons to beloved hits, but boy does Chained Echoes really deliver. Having played through the game on Switch over the course of the holiday season, I was amazed at how well it plays, and while it certainly wears its inspirations on its sleeve, it also does a fantastic job of carving out its own unique mix of mechanics to make for a pretty memorable experience.
Likewise, Chained Echoes gameplay looks and feels reminiscent of the past, but the battle system and upgrade mechanics are all unique. Moving around the world of Chained Echoes is quick and snappy, characters you control move quickly, certainly more so than the sluggish 2D sprites of 16-bit history. Combat is turn-based, but employs an Overdrive bar, which builds with each attack. The Overdrive bar has three segments, yellow, green and red, and your goal is to keep your pointer on the bar in the green because it?ll improve both attack and defense throughout the battle. In order to maintain this ideal state, there will be certain abilities highlighted throughout the battle that fall into different categories, like buff, attack, heal and so on. The Overdrive bar will signal a particular category to use, and doing so will bring your pointer on the bar down, so you can prevent the bar from overheating, which will result in you taking more damage from enemy attacks. It?s a neat push and pull mechanic that makes each battle feel important, even against standard enemies. It also never feels tiring or cumbersome, in part due to the lack of random encounters, so you?re not constantly fighting and needing to babysit this particular mechanic.
Note: Deck 13 provided us with a Chained Echoes Switch code for review purposes.
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