It’s been a while since I checked in on Aliens: Fireteam Elite, a game that I reviewed at launch, and really enjoyed at the time. So with the launch of the new Pathogen expansion, it seemed like a good time to jump back in, and I’ve spent the last couple of weeks running through the three new story missions, testing out the pre-expansion addition of crossplay, and just having a good time mowing down wave after wave of pesky Xenomorph.
Priced at $14.99, the new Pathogen expansion for Aliens: Fireteam Elite gives you a good slice of new content, including the aforementioned story missions, which are meant to be played after you complete the core campaign. In addition to that, you’ll see new weapons, new attachments, new emotes, new outfits and headgear, new weapon skins, and a new class perk for each class in the game, which is meant to modify your main ability in a variety of ways. Lastly, the Pathogen expansion also introduces a new Hardcore mode, which is a separate save from your primary one that includes the possibility of permadeath for a new character.
That said, the story missions are pretty brief, but like the rest of Aliens: Fireteam Elite, these are meant to be played over and over in order to grind out experience and money for the various classes available. So the length isn’t extremely surprising going in, but worth noting if you’re wanting more than an additional hour or so of new story content. The story side of the new missions is also relatively light, told via voiceovers and bits of collectible info scattered about. Again, not super surprising considering that’s how the base campaign also worked. I still dig that this game tries to delve into the Prometheus side of Alien lore, and while the infected Xenos are new, their visual style does appear to be a nod of sorts to the Neomorph look from Alien: Covenant.
Lastly, while Hardcore mode is a cool addition for the people that want it, it wasn’t a mode that I felt particularly incentivized to play much of. Aliens: Fireteam Elite is so dependent on co-op play that unless you’re running with a dedicated squad, I’d imagine trying to progress far would be pretty frustrating. On the plus side, the Crossplay feature that was introduced prior to the Pathogen expansion works really well, so I really had no need to pair up with A.I. teammates to complete missions, and had little trouble finding other players randomly via matchmaking, even for the new stages.
Note: Cold Iron Studios provided us with a Aliens: Fireteam Elite – Pathogen DLC Xbox code for review purposes.
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