Reviews

Monster Hunter Rise: Sunbreak review for PC, Switch

Platform: PC
Also On: Nintendo Switch
Publisher: Capcom
Developer: Capcom
Medium: Digital/Cart
Players: 1-4
Online: Yes
ESRB: T

A disclaimer to start this review, so you aren’t caught unaware: Monster Hunter Rise’s Sunbreak expansion is a post-end-game DLC. You cannot start this DLC without having finished the entirety of the base game’s story. If you have not finished the game, purchasing this DLC beforehand will net you no gain, so it is best to wait until actually wrapping up the storyline before grabbing this.

Monster Hunter Rise: Sunbreak is… well, it’s more Monster Hunter Rise! It is unashamedly not fixing what isn’t broken and delivers you more of what you’ve loved in the base game. There are several new monsters added and a handful of areas, as well as a new rank worth of gear to work your way through. The Master Rank gear offers a lot of unique new looks and revisions of existing gear, as well as introducing new gear and effects into the midst.

The story in Sunbreak isn’t superbly enticing in my opinion, and, as with some other games, primarily serves the purpose of just laying the path for an excuse to fight each of these unique monsters. The story is light, as Monster Hunter ever delivers, but more than makes up for it in gameplay. Several new wirebug skills for every weapon have been added in Sunbreak, so you also get a reinvigorated feel to all of your favorite weapons in motion to keep that gameplay fresh.

There are plenty of new monsters and subspecies introduced in Sunbreak, with (at least) 4 brand new monsters to the series. There are at least 10 reintroduced monsters from previous games and several new subspecies of existing monsters. Urgent quests will gradually introduce you to these new creatures as you fight through familiar foes. I do want to make note of this, as it’s one of my favorite changes to the game; they changed the introductions to new monsters. No longer does it start with cheesy poetry to present them to you. The intro cutscenes are now much more cinematic and more interesting overall in my opinion.

Overall, Monster Hunter Rise: Sunbreak is just more of what you already know and love from the game. It provides further functionality to existing weapons and some new monsters but makes sure not to change too much. For me, it took about 16 hours to complete the main questline of Sunbreak, but as usual, there are easily hundreds of hours to pump out of the content if you want to. Just don’t buy it until you’ve finished Rise’s main story.

Note: Capcom provided us with a Monster Hunter Rise: Sunbreak PC code for review purposes.

Grade: A
Austen Canupp

Recent Posts

Croteam is set to soon wrap up their first-person puzzle series with The Talos Principle 3 for PS5 and PC

The Talos Principal's final chapter is said to provide philosophical questions about the nature of…

11 hours ago

Captain Tsubasa II: World Fighters gets a Super Action Soccer story trailer just in time for the World Cup

Bandai Namco's Captain Tsubasa sequel is coming soon, check out the latest details and media!

15 hours ago

See what you’re getting in the LEGO Batman: Legacy of the Dark Knight – Deluxe Edition in this new trailer

Where does he get all those wonderful toys? He paid an additional $20 dollars.

1 day ago

Katsuhiro Harada ends his gaming exile by forming a studio with SNK

I’m guessing they’re playing a very specific Busta Rhymes song at the Harada household.

1 day ago

Over 1 million heroes stand against the Viltrum Empire in Invincible VS

Hopefully they sold a skin or two from these million players.

1 day ago

Traveling Forward: OGIO’s Alpha Backpack and Renegade Carry On impressions

After years of relying on the same travel bags, OGIO helped me see the value…

2 days ago

This website uses cookies.