Fatum Betula is weird.
I really don?t know what else there is to say about it. It?s an artsy game that?s heavily influenced by the strangest PS1-era games you can imagine. A giant mouth gives you beakers. You find a skeleton that wishes for death. You pick up a knife stuck into a tree. There?s a talking cat.
I may or may not have just spoiled a huge chunk of the game, and I honestly have no idea whether I did. There are branching paths and multiple endings, and I?m sure that somehow it all eventually makes sense ? but I really have no idea how.
I?m probably a philistine for admitting that. Fatum Betula feels like it?s very much into the idea of games as art, particularly if, as I said, you?re fond of the weirdest games the mid- to late-90s had to offer. That goes for the graphics, too ? Fatum Betula isn?t a very attractive game unless you?re really into muddy polygons.
And I?m sure some people are ? starting with its creators. Fatum Betula is a strange game geared towards a very specific niche. I can?t say I?m in that niche, but if you are, it?s probably going to be right up your alley.
Baltoro Games provided us with a Fatum Betula Xbox One code for review purposes.
Have a look at the latest Producer Letter video, and check out the included port…
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I feel like I wrote this type of story recently...
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