Previews

Ghostwire: Tokyo impressions for PS5

Ghostwire: Tokyo is still about a week and a half away from release. We’ll have a full review closer to its release date, but in the meantime, we’ve been fortunate enough to spend a bit of time with the PS5 version of the game. Here are our initial impressions:

  1. It’s pretty awesome. No sense beating around the bush: Ghostwire: Tokyo is a lot of fun. It’s got an engaging story, fantastic combat, and a world that manages to feel lived-in even though everyone is, uh, dead.
  2. The monsters are terrifying. Men in suits wandering around with umbrelles, headless schoolgirls, Dementor-style ghosts that attack from above: this world isn’t overflowing with ghosts, but when you come across them, it never fails to be frightening. You’ve got to constantly be on your guard, since you never know when you’re going to stumble across a group of monsters huddled around spirits — and since the point of the game is to collect spirits, it means facing these demons head-on.
  3. The sidequests are integrated in the game pretty well. The whole game is about collecting souls. Not only do you find them scattered all over Tokyo as you go about your usual business, you also find some souls that require a bit of extra work. It’s to Ghostwire: Tokyo’s credit that this never feels like pointless busywork.
  4. You can pet the cats and dogs. Depending on your perspective, this may be the most important thing to know, but I can confirm that our pets will survive whatever horror has befallen this alternate Tokyo. And, yes, you can pet them and give them treats. It’s as great as it sounds.
  5. Tokyo is huge. I don’t know where the line is between “enormous map” and “open-world,” but honestly, it doesn’t matter. Ghostworld: Tokyo gives you plenty to do and plenty to explore. Best of all, as I said up top, even if you’re the only person in the world, so to speak (without giving anything away, you’re also a dead body possessed by a spirit), the world feels alive. Not only is the world full of spirits and scattered possessions, you can also go into a fair number of buildings. Not all of them, and I did come across a few annoying invisible walls, but but you can still enter enough that it makes the world feel inhabitable.

 

Feeling intrigued? Check back in a few weeks for our full review?

Bethesda Softworks provided us with a Ghostwire: Tokyo PS5 review code.

Matthew Pollesel

Recent Posts

TAITO Milestones 3 secures a December 10th release on the Nintendo Switch

Bubble Bobble, Rainbow Islands, Cadash, Rastan Saga, Champion Wrestler, Dead Connection and more are coming…

40 mins ago

Virballs (Early Access) review for PC

Virballs promises Ratchet and Clank meets Kirby. But can it deliver that?

2 hours ago

Goddess of Victory: NIKKE celebrates 2 years of operation with new characters, events and features

Learn the sad tale of the second generation Grimm’s Nikke in the game’s 2nd anniversary…

3 hours ago

The next Atari 50: The Anniversary Celebration DLC takes us to The First Console War

Atari takes on Mattel's Intellivision in the next drop of content heading to this unique…

3 days ago

Get a look at the first 7 minutes of Metro Awakening’s immersive, post-apocalyptic VR world

Get an extended, flat look at the Metro 2033 prequel before it launches next week.

3 days ago

MechWarrior 5: Clans review for PC, PS5, Xbox Series X

There's a lot to unpack and configure in the latest entry in the MechWarrior series.

3 days ago

This website uses cookies.