Shin Megami Tensei V is the newest dungeon-crawling RPG from Atlus, and much like its predecessors, it?s an oftentimes difficult, yet rewarding experience to work your way through. And while there are some new bells and whistles with this entry, there are no huge changes that are going to turn away the growing fanbase for a series that is the origin point of Atlus? successful Shin Megami universe of games. Granted, if you find yourself to be more of a Persona fan that may not be what you want to hear, but even then I think Persona fans will find plenty to like about Shin Megami Tensei V.
The game is set in current-day Tokyo (with some twists, naturally) and you take on the role of a self-named protagonist that uncovers a war between various gods and demons that puts humanity in the middle of a battle that they had been blissfully unaware of up to this point. While the game features a number of important side characters, you?ll explore and enter the world solo for the most part, accompanied by the various demons you can recruit to build up your party. This hook is essentially the bread and butter of the Shin Megami Tensei series, and remains largely unchanged here. You will still need to negotiate with demons when entering into battle, and if successful, the opposing demon can join your party. You can keep a number of demons in reserve, but your supply is not unlimited, so you?ll need to be judicious in who you take or leave behind.
That?s not to say that Shin Megami Tensei V is not an occasionally difficult RPG, another thing that I think most series fans have come to expect. At the onset of the game you can choose between three difficulty settings, but if you opt to go with Hard your first time out, you can still downgrade to normal or easy/casual if you find that it?s too tough for an initial playthrough. I played on Normal, and ran into a number of deaths and game over screens throughout, usually due to boss encounters that I was ill-prepared for. Shin Megami Tensei V is also a bit archaic in that regard, with static save points that are scattered about the map, and not always right before a tough encounter. Not necessarily a huge issue for me, but it?s worth noting that the save system isn?t as convenient as most modern titles.
Shin Megami Tensei V also introduces Magatsuhi Skills, which are basically powerful abilities that can be used by consuming the Magatsuhi gauge, which fills over time as you successfully win battles. There are additional abilities you can gain as you play that will help fill that gauge a bit faster, but it honestly doesn?t take a whole lot to fill up the gauge and start using these powerful abilities. At the onset of the game you?ll only have one skill, which when activated allows for every hit to become critical for one full turn, but as you gain more demons and complete side quests you?ll gain access to a decent variety of skills. This function isn?t necessarily a game changer by any means, but it?s another nice offensive tool to have for tough fights, and holding back on using the gauge allows for another strategic element to the already excellent combat system.
As far as story goes, Shin Megami Tensei V doesn?t skimp out, featuring a pretty deep and often dark storyline that is certainly right in line with the rest of the series. We won?t spoil anything within this review, but if you?ve ever enjoyed a Shin Megami tale before, I can?t think of a single element in V that will turn you away. The weird mix of gods/demons and humanity is still a major component here, and it feels very much in line with what I?ve come to expect from the series overall. The English VA work is pretty solid as well, which is also a plus.
All in all, I?ve absolutely enjoyed my time spent with Shin Megami Tensei V. If you?re looking for a good, meaty RPG to sink your teeth into this holiday season, it definitely fits the bill. The small additions made to the Shin Megami formula work out really well here, and the game doesn?t feel hindered on Switch hardware. It?s nice to see the series leap away from a handheld platform and back to a mainline console release, and hopefully this will draw more attention to Shin Megami Tensei as a whole. So yeah, definitely consider checking this one out when it drops on November 12th, I don?t think you?ll be disappointed.
Note: Atlus provided us with a Shin Megami Tensei V Nintendo Switch code for review purposes.
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