The Ascent drops this week on Xbox Series X/S, Xbox One, and PC, bringing with it an action-packed, cyberpunk infused, RPG adventure from developer Neon Giant. It?s also worth mentioning that this is another day one Game Pass release for Xbox owners, so if you?re at all on the fence after reading this review, it can?t hurt to try the game for yourself. That said, I also really enjoyed my time spent with the game, and having it available on Game Pass day one is an absolute steal with this one.
If your vision of a cyberpunk world is the rain drenched neon streets of Blade Runner, filled with garish holographic corporation logos, advertisements, downtrodden denizens roaming the streets and so on, then chances are you?ll love the visual design of The Ascent a great deal. It absolutely breathes life into what I envision a dystopian cyberpunk future to be, and there is so much detailed, fantastic scenery in this game that you?ll really be putting that screenshot button to the test on Xbox Series X.
The Ascent is also filled to the brim with action. As an indent (indentured laborer) working for The Ascent Group (think megacorporation), you?re stuck in the middle of a mess when The Ascent Group essentially goes offline and defaults, making it ripe for corporate takeover in a not so peaceful manner. As the story unravels, you?ll take on a series of jobs from a variety of eclectic characters in an attempt to unravel the mystery of what happened to your former employer. In doing so, you?ll come across a variety of different weapons, augmentations, and other skills necessary to overcome a variety of enemies that swarm at you from every side as you move from zone to zone, following quest markers and uncovering new side missions along the way.
Thankfully, all the moments in-between kept me pretty enraptured until the final credits rolled. Combat in The Ascent sees you equipped with two different weapons that you can swap between, culled from a variety of weapons you?ll either loot or purchase along the way. Weapons can have different properties, like fire or energy based projectiles, so it?s useful to have two different weapons since enemies will likewise be weak against particular types. When using a controller, you?ll aim using the right stick, visualized on screen by a laser sight, while moving with the left stick and firing your gun with the right trigger. To throw a little twist into this tried and true set-up, The Ascent also allows you to adjust the height of your shot, meaning you can aim your gun up by holding down the left trigger, allowing you to shoot over waist high objects in the environment that can also be used for cover. This works really well, and gives The Ascent a more tactical feel to its action than just being a straight run?n?gun style shooter.
As you complete missions and mow down enemies, you?ll gain experience and level up your created character, allowing you to gain skill points that can be poured into a variety of different categories. When I finished the game at level 28, I was able to fully max out 4 different categories, in part thanks to the random skill points I?d also collect as loot throughout the world. However, there were other skill categories that I didn?t even touch, offering additional reasons to play through the game a couple of times in order to mix up your skill specialties a bit. These skills also feed into 4 different attribute types, which can have a further effect on the strength or duration of the augmentations you equip. So if you have an augmentation you?re particularly fond of that is focused on Cybernetics, you?ll want to put your skill points into the categories that are tied to Cybernetics.
If I have any real complaint outside of the occasional bugs mentioned above, it?s that the side quest structure and suggested level to complete seemed a bit out of whack. There are at least a couple side quests, one that you obtain pretty early, that will direct you to go to a particular zone that you won?t get access to until later in the game. However, the side quest doesn?t really tell you this, it?ll give you a general marker to follow, but when you hit a particular door or elevator in order to proceed, you can?t advance until you?ve come across that zone in the main story. This isn?t a huge deal, but I was left wondering if this was by design or a bug until I played more of the game, at which point I?m pretty certain it?s by design. I?m also not a huge fan of the world map design, I found it somewhat hard to read considering how many vertical levels there are to different zones, and wish I had the ability to set my own waypoints to aid me hunting down the right floor that a particular icon is on.
Despite some of the more minor issues listed above, there was very little that was able to pull me away from The Ascent in the past week or so that I?ve been playing, and it?s certainly a game I?d like to revisit post launch with a fresh character so I can toy around with different builds and loadouts a bit more. Again, it?s an absolute no-brainer if you?re a Game Pass subscriber on Xbox, but even if you?re looking to purchase the game outright, it?s absolutely worth checking out.
Note: Curve Digital provided us with a The Ascent Xbox Series X/S/One code for review purposes.
Sometimes it’s nice to hold things in your hands.
VF5 is getting dangerously close to having the same number of iterations as Street Fighter…
I mean it’s more of a “heads on”…but who says that.
The silly things we do for "fandom".
I’m certainly not gonna begrudge cheap PC games…now let’s get some badges and trading cards!
Why can’t any award actually list the innovation in accessibility in their innovation in accessibility…
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