While isometric indie action-adventures aren?t necessarily anything new nowadays, one in which you play a soul-reaping crow locked out of his job, and thus immortality due to an assigned target being stolen, is perhaps just a smidge more unique. Death?s Door is that exact game, coming from developer Acid Nerve (of Titan Souls fame) and publisher Devolver Digital, and releasing this week on Xbox One and PC.
It?s also remarkably well made, and thanks to the smart mix of puzzles, combat, and nicely tucked away secrets, it?s a game that I would wholeheartedly recommend. The visual design is pretty fantastic, combat feels fast and fluid, and the soundtrack is extremely well done. It?s one of those games that you won?t want to put down until you see credits roll, and even then, you?ll likely come back to it in order to tie up some loose ends.
I enjoyed the story set-up here for Death?s Door, and it helps to propel you into a sort of dark, occasionally comedic setting filled with a very eclectic cast of characters. You?ll encounter other reapers like yourself, along with a number of other NPC?s spread across the three major areas that fill the world of Death?s Door. I won?t go into specifics here, I definitely think it?s better for you to uncover the cast as you play, but I sincerely doubt you?ll find a stranger cast of side characters in a video game this year.
The upgrade system is my sole, relatively minor complaint. You can upgrade each attribute five times, with each subsequent upgrade costing more souls. Each attribute is labeled well enough to let you know what you are upgrading, but the effects feel relatively minor overall, especially considering the cost of some of those upgrades. You will absolutely tell a difference once you?ve maxed something out, but that change is so gradual that when you?re halfway there it sort of feels like there has been no change. For instance, I focused on Strength at the onset, which in turn affects overall melee power and range of strikes, but it often felt that it still took the same number of hits to kill an enemy as it did before a prior upgrade, and the strike distance range was minor at best. With no stats or damage numbers present, it was a bit hard to see how exactly I was improving with each upgrade.
I was extremely impressed with Death?s Door from start to finish, and would absolutely implore you to check it out when it launches this week. Again, it?s just one of those games that was extremely hard to put down in order to write this review, and I?m already looking forward to going back and trying to suss out the additional secrets and puzzles I have yet to solve.
Note: Devolver Digital provided us with a Death’s Door Xbox One code for review purposes.
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