Going into Super Meat Boy Forever, the first big follow-up to Team Meat?s well-regarded hit Super Meat Boy, I was certainly aware that the gameplay had transitioned into what is commonly known as an ?auto-runner?. If you?re not familiar with the term, you might be more familiar with notable games in the genre, like BIT.TRIP RUNNER or even Nintendo?s attempt with Super Mario Run on iOS and Android platforms. And knowing that this was Team Meat?s approach with Super Meat Boy Forever, I was kind of wary of how that change would factor into one of the more precise, demanding, yet fun platformers of our time. Thankfully, having spent some time with Super Meat Boy Forever over the holidays, I think it handles the change really well.
Stages in Super Meat Boy Forever are compromised of chunks, basically level sections that can be interchangeable within worlds, allowing some randomization and uniqueness even after you?ve completed the story. It?s a form of randomization in levels but not necessarily approached in the same way that other games, roguelikes in particular, have done so in the past. You?ll start to recognize how stages are broken up by the death checkpoints, which you?ll likely encounter a few of. This approach offers up some additional replay value when attempting to clear prior stages, while also keeping the overall challenge fresh.
All in all, I think Super Meat Boy Forever is a really great follow-up to the original game by Team Meat, but also understand that the auto-run mechanic may take some getting used to. If you?re willing to spend more than an hour with it, running through a handful of early stages and tackling the first boss encounter, I think you?ll start to feel the rhythm of the game, and come to appreciate the puzzle approach to the way the level chunks are designed. It?s a really satisfying experience and one that shouldn?t be missed in the post-holiday game release slump.
Note: Team Meat provided us with a Super Meat Boy Forever Nintendo Switch code for review purposes.
VF5 is getting dangerously close to having the same number of iterations as Street Fighter…
I mean it’s more of a “heads on”…but who says that.
The silly things we do for "fandom".
I’m certainly not gonna begrudge cheap PC games…now let’s get some badges and trading cards!
Why can’t any award actually list the innovation in accessibility in their innovation in accessibility…
Finally Jack Black in controller form…what, no? It’s not him? Oh man…
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