When it comes to classic NES action games, there?s a fair amount of solid games to choose from. One of my personal favorites was the Sunsoft release of Batman, based on the ?89 Tim Burton film. It was a game that owed a fair amount of its gameplay ideas to other popular titles like Ninja Gaiden but still managed to be a pretty amazing, colorful, and oftentimes challenging, licensed action game for that era. So when I heard that the developer behind Cyber Shadow had mentioned that NES Batman was one of the inspirations for their game, well, I had to check it out.
Launching on all major platforms, you?ll take control of a cybernetically enhanced ninja as you slash and jump your way across 10 stages battling all sorts of robotic enemies, colossal bosses, and fending off near-death as you make your way through a multitude of platforming challenges. I cannot overstate how great Cyber Shadow feels, the jumping is very precise, you?ve got a lot of mid-air movement control, and the expanding suite of additional powers you gain adds a lot to the flow of combat.
Part of that is thanks to a decent checkpoint system, which allows you to restart not too far from where you died. There are just a few moments where I wished the checkpointing was a bit more frequent, but overall I don?t feel like you?re getting pushed back or punished too much upon death. Generally, it?s just enough to allow you to memorize a chunk of a stage, or a boss pattern, so you can eventually blow past whatever hurdle you?re currently encountering. I also liked the small upgrades you could give to checkpoints, wherein you can use in-game currency dropped from enemies to upgrade a checkpoint so it will recharge your health or drop a weapon powerup. So even if you find yourself constantly failing at a sequence in the game, over time you?ll likely be able to unlock some additional help using the currency earned from each failed run.
Note: Yacht Club Games provided us with a Cyber Shadow Xbox One code for review purposes.
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