Check out the news drop from Joseph Staten below (and at the blog) for confirmation, and feast your eyes on a pair of new work-in-progress mulitplayer screens along with an art/graphics update from the designteam.
Halo Infinite multiplayer screens:
Stay tuned for more news and media… hopefully soon.
Hey everyone, I?m Joseph Staten. If you?ve been a longtime part of the Halo community, you may already know me. If you?re new to the community: Hello! It?s great to meet you.
I was part of the Bungie team who made Halo CE, Halo 2, Halo 3, Halo 3: ODST and Halo: Reach. I came up on the design side of these projects, wearing many different hats over the years including writer, cinematic director, creative director?even a voice for the Grunts.
After Reach shipped, I became a Halo fan, cheering-on 343i from the sidelines. But I?ve spent the last four months immersing myself back into the Halo universe, and it?s my honor as creative director to help our team ship Halo Infinite in Fall 2021.
Yep, that?s when the game is coming out. And from now until then, every one of us at 343i and our great partner teams will be building, testing, and polishing an experience we hope all of you love.
I joined 343i right as the team was wrestling with feedback from the July campaign demo. This discussion boiled down to one fundamental truth: we needed more time to do things right. That included pushing hard in the Fall, giving the team time to recharge over the Holidays, and then coming back in January to finish the game at a healthy pace.
Because Halo Infinite in the Fall of 2021? is just the beginning of the adventure.
and the title gets ever longer and more tongue-twisty.
Looks like there’s gonna be conveyor belt sushi in my immediate future.
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