Torchlight III, developed by Echtra Games, came out of Early Access into full release today on PC, alongside a console release on PS4 and Xbox One. I?ve been playing a bit of the action-RPG hack and slash on PS4 since late last week, and while I?m not at the point that I?m ready to post a full review, I figured it was worth posting up some early impressions and info of what I?ve played so far.
If you?ve played either Torchlight or Torchlight II, you?ll not be too surprised by the basics of what makes up Torchlight III?s gameplay and mechanics. It?s still an isometric dungeon crawler, very much in the vein of other action RPG?s like Diablo III or Path of Exile. Torchlight III retains the cartoony character designs and whimsical, colorful style of the previous Torchlight entries as well, so there?s nothing that really clashes visually with Torchlight III?s predecessors. It?s not really a graphical showcase, but the PS4 version of the game does run well, with minimal framerate hiccups or noticeable bugs so far.
In addition to the unique functions for each character, you can also choose from one of five relics to give a third skill tree to a newly created character. These five relics can be used by any character, and serve as a way to alter the standard gameplay of any character you chose. Want to drain health and stack bleed effects? Then go with the Blood Drinker relic. Prefer to control crowds and slow down enemies from a distance? Then Coldheart should be your go-to. My only complaint with the relic system so far is that I wish I wasn?t completely locked into my relic at the very beginning of character creation. As I?ve played with all four classes, I?ve had multiple instances where I wish I could change the relic out and respec my points to something new. You absolutely can respec skill points, but only within the original relic (or other characters skills) that you chose at the beginning.
Also, and this might be more specific to the console versions as I suspect a keyboard/mouse set-up alleviates this a bit, I?ve found the controls to be a little clunky so far. It?s far more noticeable when using ranged weapons or other attacks. Sometimes I have trouble focusing on one target, as the game likes to try and auto-select ranged targets for me at times, which can be an absolute mess when entering boss fights that have dozens of tiny add-on targets that appear. You?ll even notice this when engaging in melee combat, but it?s a little more manageable since a lot of melee attacks are capable of striking multiple foes at once.
Note: Perfect World Entertainment provided us with Torchlight III PS4, Xbox One, PC codes for review purposes.
Sometimes it’s nice to hold things in your hands.
VF5 is getting dangerously close to having the same number of iterations as Street Fighter…
I mean it’s more of a “heads on”…but who says that.
The silly things we do for "fandom".
I’m certainly not gonna begrudge cheap PC games…now let’s get some badges and trading cards!
Why can’t any award actually list the innovation in accessibility in their innovation in accessibility…
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