In Dragon Quest Tact you?ll build a team of five monsters to bring into battle against CPU controlled teams, spread out across a variety of modes. The gameplay is shown from a top-down view, with each monster on the battlefield taking turns moving and performing attacks along a grid-based playing field. It?s very much in line with other, similar strategy mobile games I?ve played, and if you have any experience with the genre, you?ll understand the mechanics of Dragon Quest Tact quickly.
Like other free-to-play games, Dragon Quest Tact incorporates a stamina system that will dictate how much actual playtime you can devote to the game per session. While still not in a finished state, the stamina system seems fair enough, it took quite some time for me to hit a point in the game where I needed to wait for stamina to refresh, and I was able to make it through about 5 or so story chapters before that point, which ended up being quite a few battles.
It?s also worth mentioning that Dragon Quest Tact supports multiple team set-ups, necessary due to the various elements that each monster possesses. There?s a lot of elements, more so than your typical wind, fire, ice, water, and earth that you?ll see in most games. So you?ll want to build-up a few teams with both mixed and focused elements, useful for tackling a variety of modes.
The core loop of the game, as far as what was available in this build, is to focus on upgrading your characters in a few different ways. One is through standard experience in order to level up each character, which you?ll gain by completing any stage or the daily, focused experience stages where you?ll fight Metal Slimes. Another upgrade path is through equipment, which again has its own set of stages. Each monster can hold one piece of equipment, and each equipment item can be upgraded via the Alchemy Pot. The equipment also has it?s own unique characteristics, favoring things like magic or attack, so you?ll want to outfit your monster with the appropriate gear.
Outside of focusing on upgrades, there were two other modes available in this early build. One was an all-encompassing Event mode for special, limited time battles. The other is called Battle Road. This mode felt pretty unique, in that you weren?t using the full roster of characters available, but were instead starting off with lower-ranked monsters you?ve unlocked and using them to participate in increasingly difficult battles. It seems worth playing so you can expand your focus on low tier characters in an effort to build up your entire roster more evenly. Also, Battle Road has no stamina cost associated with it, at least in this early build, so it?s a mode you could essentially play as much as you want.
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