Final Fantasy Crystal Chronicles Remastered is an updated version of the GameCube cult classic that originally released in 2003. I?ll say cult classic simply because it?s not the first game that tends to spring to mind when discussing your favorite Final Fantasy entry, but it is fondly remembered due to its focus on cooperative gameplay, its charming visuals, and a soundtrack that stands out as exceptional in a series that?s already known for excellent music.
The remastered version of Crystal Chronicles updates the visuals a bit for modern consoles, bringing everything into the HD era of gaming, and as a whole, it?s a nice looking update that won?t necessarily blow anyone away, but still manages to capture the charm of the original release nicely. Also, the soundtrack is still excellent here, bringing back classic tunes from the first game with updated versions of existing songs, and it?s easy to see why Final Fantasy Crystal Chronicles music is so well-regarded.
The storyline focused on your character of choice has you venturing out into the world from your village to collect a substance called Myrrh, which is gathered from a tree at the end of each dungeon you complete. You?ll carry with you a small chalice, which also serves as a protective shield against encroaching energy called miasma. When traversing a dungeon, you, your Moogle companion, or other players if trying out co-op, will carry the chalice around with you. While in the vicinity of the chalice (displayed on-screen as a small circle surrounding your group) you won?t take damage from the environment, just from enemy attacks. However, if you venture outside of this circle, you?ll see your health quickly deplete.
Which, in turn, brings me to how multiplayer has been handled in Final Fantasy Crystal Chronicles Remastered. The original GameCube release featured local co-op only for multiplayer, which also required each player to have their own GameBoy Advance attached to the system via a link cable, to assist with inventory management, basic controls, shopping in town, and so on. It led to Crystal Chronicles being one of the most unique multiplayer experiences on the boxy console, and for those that managed to pull it off, the experience of playing through the entire game with three additional friends in tow tended to be a rewarding experience overall.
You can enter into multiplayer in a couple of different ways. One is through your main menu, accessible when on the world map. From here you can link up with other people on your friends list, or look for open rooms with strangers to join that have opened up their session for multiplayer. Alternatively, you can also venture to a dungeon, and before entering, choose multiplayer instead of singleplayer. This latter option rarely felt ideal to me though, as the game wouldn?t wait to find other players for a dungeon and match me with them, instead, it would often dump me into the dungeon by myself, and since I chose multiplayer as my option going in, my Moogle companion would be missing and I?d be forced to lug the chalice around all by my lonesome.
So, as it stands, Final Fantasy Crystal Chronicles Remastered is a tough game to suggest for everyone. Playing through the game alone works perfectly fine, you?ll still get a pretty good experience provided you are willing to put up with the repetitive nature of the action combat and revisiting dungeons over and over. And the online multiplayer component works well too, I had no real issues connecting with other players, no problems with lag or disconnects. But the core co-op experience feels decidedly empty and does a poor job of echoing back to the experience I had with the original game, so much so that I leave the game a tad disappointed overall.
Note: Square Enix provided us with a Final Fantasy Crystal Chronicles Remastered PS4 code for review purposes.
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