Skater XL from developer Easy Day Studios recently saw it?s full release on Xbox One, PS4, and PC after a decent Early Access period that garnered the attention of skateboarding fans hungry for a possible replacement to EA?s dormant Skate series. Personally I had not played Skater XL prior to launch but had a rough idea of what the game was attempting to do, and by and large, I think Easy Day Studio?s nailed their approach.
Abandoning the idea of a dedicated button combo system for tricks programmed into the game, Easy Day Studios instead took the approach of a physics-based skateboarding experience, giving players direct control over both of the feet of the onscreen avatar in order to affect the board?s placement, movement, and so on. It?s a pretty unique system overall that does take some getting used to, but as you adapt to the controls you can certainly see the appeal and a sense of accomplishment in being able to pull off a series of tricks or grinds even in short runs.
The map designs in Skater XL offer up a lot of opportunities though, so you?ll have little trouble mapping out some interesting locations to film in-game. The Big Ramp map is certainly a favorite of mine, but even the city and school-based locations have interesting layouts with plenty of gaps, rails, and ramps to run through. I also enjoyed the soundtrack selection in Skater XL, which nails the overall chill vibe that the game exudes. It?s a pretty calm experience and something that I think a lot of people can appreciate right now.
Note: Easy Day Studios provided us with a Skater XL code for review purposes.
The best campaign that Call of Duty has had to offer in years.
The song in the launch trailer is good…but it’s no opening theme from the 4kids…
The helmet is great and all, but where’s the rest of the set?
If you’ve ever wanted to build the historic estate of the Croft family…you might get…
A nostalgic yet modernized return to classic and beloved Bandai Namco JRPG.
Ubisoft's incredibly fun, massive open world extreme sports title finally makes it to a Nintendo…
This website uses cookies.