Skater XL from developer Easy Day Studios recently saw it?s full release on Xbox One, PS4, and PC after a decent Early Access period that garnered the attention of skateboarding fans hungry for a possible replacement to EA?s dormant Skate series. Personally I had not played Skater XL prior to launch but had a rough idea of what the game was attempting to do, and by and large, I think Easy Day Studio?s nailed their approach.
Abandoning the idea of a dedicated button combo system for tricks programmed into the game, Easy Day Studios instead took the approach of a physics-based skateboarding experience, giving players direct control over both of the feet of the onscreen avatar in order to affect the board?s placement, movement, and so on. It?s a pretty unique system overall that does take some getting used to, but as you adapt to the controls you can certainly see the appeal and a sense of accomplishment in being able to pull off a series of tricks or grinds even in short runs.
The map designs in Skater XL offer up a lot of opportunities though, so you?ll have little trouble mapping out some interesting locations to film in-game. The Big Ramp map is certainly a favorite of mine, but even the city and school-based locations have interesting layouts with plenty of gaps, rails, and ramps to run through. I also enjoyed the soundtrack selection in Skater XL, which nails the overall chill vibe that the game exudes. It?s a pretty calm experience and something that I think a lot of people can appreciate right now.
Note: Easy Day Studios provided us with a Skater XL code for review purposes.
“The moderately alright outdoors” doesn’t have quite the same ring to it.
Pablo Sanchez and friends are back for a new generation of kids!
I’m starting to think this Pokémon thing isn’t a passing fad…
Don’t let any hardware manufacturers prevent you from putting this black & white fps on…
This is way better than peanuts and crackerjacks!
Ubisoft's Assassin's Creed IV Black Flag remake is doing quite well thus far.
This website uses cookies.