I can?t say that Rush Rover has much in the way of personality. Notwithstanding its store description as being a story of robots ruling over a post-apocalyptic wasteland, the reality is that it?s a procedurally-generated top-down dungeon-crawler where your robot wanders around shooting swarms of other robots and occasionally gets into a boss fight.
Initially, I thought my boredom with the game was because I wasn?t very good at it. After all, I was getting killed early on, and I wasn?t seeing very much of what the game had to offer. Maybe it would getting better once I figured out how to unlock better weapons?
Then I unlocked the rocket launcher…and nope, still bored.
Don?t get me wrong, it was briefly cool to rain bombs down on my robot enemies. Coupled with the fact I could lock onto targets, I was basically able to enter a new room and kill everything within seconds. I racked up all the trophies Rush Rover had to offer in a matter of minutes (it is a Ratalaika game, after all), and I was feeling slightly more positive.
But those feelings of positivity gave way to ennui as I realized there?s really nothing more here once you unlock the really good weapons — which is something that happens really early on. I only died once I got so bored with the omnipotence that I stopped trying to dodge enemy shots, which hardly suggests a game that?s going to keep most people entertained for hours on end.
Basically, Rush Rover is a nondescript game that?s only worth playing for the trophies or achievements, if those appeal to you. It offers a few minutes of fun, but pretty much nothing else beyond that.
Ratalaika Games provided us with a Rush Rover PS4/Vita code for review purposes.
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