I think you?d be safe in thinking of Call of Duty: Modern Warfare, as a bit of a reset button for the long-running FPS franchise published by Activision. After all, Black Ops 4 tried to go with an MP focused product that certainly seemed successfully, but if you?re like me and actually enjoy playing through the campaign year-after-year, you couldn?t help but feel like last year?s release was off somehow. So now eschewing the numbering system for sequels, loot boxes, and even paid DLC content, there?s a lot in Modern Warfare that feels very much in line with what made people love the series to begin with.
Call of Duty: Modern Warfare is split into three modes. A 14 mission single-player campaign, competitive multiplayer, and a co-op mode that brings back SpecOps in-lieu of the more traditional Zombies. The campaign falls in line with the standard length and difficulty of most Modern Warfare games, roughly 6 to 8 hours in length and not too challenging on normal with a host of additional difficulty options for experienced players. The campaign does have some excellent set-pieces though, particularly the early civilian filled Picadilly Square or the multiple missions that involve night vision and limited stealth. Seriously, the night vision filter in this game is absolutely amazing, elevating the already excellent environments and character models into something as close to real as the series has managed thus far.
Multiplayer progression is entirely tied into leveling up via experience from kills and completing matches. As mentioned before, loot boxes are gone, so you?ll gain items and cosmetics by completing daily challenges and missions. These will run the gamut of basic goals, like x number of kills with assault rifles, completing or winning public matches and so on. Leveling up will unlock additional weapons and killstreaks while leveling up weapons separate from player XP will unlock attachments. There are multiple attachments for most weapons, offering up a host of loadout options to customize.
The only dud of a mode for me has been SpecOps, which I?ve honestly found a bit boring. I enjoy the idea that it?s tied into the campaign story a bit, but it?s also not particularly vital in that regard either. Which is good, because I?ve not enjoyed my limited time spent on the mode so far. In SpecOps you?ll team up with 4 other players, using your loadouts from competitive multiplayer and earning experience that feeds into unlocks for both modes. You?ll also gain access to a class type, which essentially gives you a limited bonus that works off of a timer.
Still, it?s hard to complain about the rest of Call of Duty: Modern Warfare. On a lot of levels it?s a back-to-basics approach for the series that works, with an engaging, entertaining campaign, great visuals and voice acting, some classic Modern Warfare callbacks, and a strong multiplayer mode too. If you?ve been away from the series for a long time, this would make a pretty good year to jump back in.
Note: Activision provided us with a Call of Duty: Modern Warfare PS4 code for review purposes.
Sometimes it’s nice to hold things in your hands.
VF5 is getting dangerously close to having the same number of iterations as Street Fighter…
I mean it’s more of a “heads on”…but who says that.
The silly things we do for "fandom".
I’m certainly not gonna begrudge cheap PC games…now let’s get some badges and trading cards!
Why can’t any award actually list the innovation in accessibility in their innovation in accessibility…
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