Trouserheart got its start as a mobile game. While I wouldn?t be so churlish as to suggest it should have stayed there rather than making the jump to the Switch, I will say that I don?t think anyone would have noticed if it had.
It?s not that it?s a bad game or anything. It?s just that if you?ve played one level — or, for that matter, one dungeon within a level — you?ve basically played them all. You go in a small room, you hack and slash all the monsters and treasure chests, and then you move on to the next one. Eventually you?ll reach a boss, which is defeated by…more hacking and slashing. Trouserheart is nothing if not repetitive.
Actually, that?s not entirely true. It?s also got a cute sense of humour. The game?s premise is that you?re a king who?s had his pants stolen by gremlins. At the end of each level, you get a Mario-esque ?Sorry, but your pants are in another castle? (or some variation thereof). While that?s clearly not enough to sustain a whole game — since, again, the gameplay itself gets pretty repetitive pretty quickly — it does ensure you?ll have a slight grin on your face during your short time with the game.
Mind you, I still don?t think that?s enough to justify the game?s existence on the Switch, particularly when it?s twice as much as it is on mobile. If you?re in the mood for a game where you almost literally do nothing other than spamming your attack button for a couple of hours and getting not much out of it, Trouserheart may be the right game for you, but it feels like there are much better ways to spend your time and money.
Kyy Games provided us with a Trouserheart Switch code for review purposes.
At least these retro reproductions are properly labeled…
It’s a damn shame that even Lillymo has abandoned the PlayStation Vita as a platform.
Sometimes it’s nice to hold things in your hands.
VF5 is getting dangerously close to having the same number of iterations as Street Fighter…
I mean it’s more of a “heads on”…but who says that.
The silly things we do for "fandom".
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