I can?t imagine anyone having particularly strong feelings about I and Me.
To some extent, this may be by design. I and Me is a puzzle-platformer, but it?s just about the most gentle, calming puzzle-platformer imaginable. The graphics are fuzzy and dreamlike. The music is of the soft, tinkly piano variety. Even though failing a level is always possible, the fact you can always see a hint/playthrough at any time with one click of a button reduces the challenge level quite a bit. While the contemplative quotes at the beginning of every level are probably intended to make the game feel a little more cerebral, in practice they give the whole thing an ephemeral feel, as if the game is drifting by like a few fleeting thoughts.
Of course, it?s not a long trip from ephemeral to insubstantial, and it?s also not too long before that?s exactly how I?d describe I and Me. There?s a bit of a challenge to be found in guiding the two cats to their, er, picture frames (boxes? Wooden carriers?), but stretched out across 90+ levels the novelty wears off well before the end. The game does its best to mix things up a little by throwing in bouncy sheep and lethal hedgehogs and spikes and whatnot, but the levels still all blend together after a not-too-long while, and few of them are that difficult.
But I?ll hasten to add that nothing in I and Me blends together in a way that stands out as particularly bad. As I said up top, the game feels too light and fluffy for that. It?s a pleasant enough experience that even if you do pick it up, you probably won?t regret it, but if you remember it for more than a few fleeting moments after finishing it, I?d be shocked.
Ratalaika Games provided us with an I and Me PS4/Vita code for review purposes.
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