The Division 2 is pretty good! Really good in fact. Having played the first game ages ago, and just thinking it was O.K, I?m surprised at how engrossed I?ve been with the sequel so far. Granted, I know the first game had a lot of work done on it post-launch that I likely missed, but it?s clear that developer Massive Entertainment took feedback from the first game seriously. The Division 2 feels far more fleshed out, with a lot of content available from the get go, and tons of side activities to keep you busy as you move through the main story. I?ve spent probably too much time in the starting zones, exploring alleyways, buildings, and collecting loot. Enemy encounters feel largely organic as I stumble across enemy patrols, and events like public executions. The world also feels lived in, with friendly NPCs roaming about, collecting resources, and even teaming up with you in a firefight. Hours have melted by as I?ve played the game over the past couple of days, which is always a good sign for me.
The Division 2 will give you a real basic overview of the events of the first game, namely the Black Friday terrorist attack that threw everything into disarray to begin with. The general plot of the main storyline hasn?t felt too important to me, and hasn?t advanced much in the early hours past the whole take back the city angle in Washington D.C. I have found some of the snippets of story from cell phones and other collectibles to be entertaining though, much like the first Division.
Part of completing objectives for Settlements, besides donating resources and gear, involves completing side missions or little events found on the map. These event locations usually show up as a question mark on the map until you get close, and so far have consisted of stopping public executions or propaganda broadcasts. There are also control points on the map that you can take over to create more fast travel options besides Settlements and Safe Houses. You can also donate resources like food and water to NPC?s at these points, and in combination with an unlockable perk, you?ll get little visible pings nearby to help uncover loot. Pretty much every activity seems to feed into something else, so there?s no effort wasted here.
You?ll want to keep up with your upgrades as well, since combat can be a bit of a challenge. Enemy A.I. comes off as intelligent in The Division 2, with enemies constantly attempting to flank your position, forcing you out of cover, tossing grenades with surprising accuracy, and generally just keeping you on your toes. It?s refreshing to see this from a cover shooter, most of which devolve into a waiting game if not handled right. Instead, in The Division 2, you?ll need to be on the move frequently, and you?ll want to keep a close eye on radar as enemies can pop up from the side quickly. You?ll also need to keep an eye out for vicious melee focused enemies that?ll swarm your location, occasionally powering themselves up before charging in. The new armor system used for tougher foes here is also neat, giving an actual reason for elite class enemies to feel tougher than normal. It?s cool to see armor peeled off of these enemies as you concentrate fire on particular spots, eventually removing enough of their armor to actually cause damage.
I?m certainly impressed with The Division 2 so far, and look forward to experiencing more in the days to come. My understanding is that the campaign can take somewhere in the range of 30 to 40 hours to complete, and then the end game content is supposedly substantial too. I might be a ways out from an actual review at this point, but unless there some drastic changes on the horizon, I don?t see my enjoyment tapering off any time soon.
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