I?m glad that a game like God Eater exists as a suitable alternative to Monster Hunter, despite enjoying the long-running Capcom series more. God Eater is just different enough to feel unique, with quick character action, short battles with giant monsters, and stripped down (but not in a bad way) gathering/crafting mechanics. God Eater 3 is no exception, to the point that despite having a few new mechanics and being the first fully fledged console-only release for the series, it?s very much in line with the games that have preceded it.
That?s a good thing if you already know you dig God Eater, but a little less so if you?ve tried the series and haven?t been hooked. If you?re new then strap in. God Eater 3 isn?t hard to understand on the surface, but can be a bit of a slog on the story side, and the difficulty takes a little too long to ramp up. God Eater 3 also doesn?t pace its tutorials out very well, front-loading the game with explanations and short trial missions that teach you core mechanics, but you rarely feel the need to utilize those skills early on. Instead, the challenge comes later, at a point where I found myself half-forgetting the mechanics taught earlier.
When you really start to get into the swing of combat, God Eater 3 is at its best. Being able to air dive, block, power up your weapon by ?devouring? the monster you?re fighting, and chaining together impressive combos never gets old. The help you get from your AI controlled companions in battle is actually pretty good, and you don?t need to manage much more than trigger the Engage command when it pops up, allowing you to share buffs between party members. When you encounter missions featuring multiple tough Aragami at once God Eater 3 can become hectic, sure, but that edge-of-your-seat action delivers a fantastic feeling of accomplishment once you come out on top.
Note: Bandai Namco provided us with a God Eater 3 PS4 retail copy for review purposes
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