I?ve always liked games like SimCity and Cities: Skylines more in theory than in practice. While I love the idea of city planning, the reality is that I don?t have the patience to meticulously lay down electrical grids and other bits of essential infrastructure that cities need to function. On top of that, I always find the level of freedom in sandbox games like those a little overwhelming: given a massive blank canvas, it?s as easy (at least for me) to become paralyzed by too much choice as it is to start creating.
You can imagine my surprise, then, to discover that I absolutely loved RollerCoaster Tycoon Adventures.
Now, in the game?s defense, it never claims to offer the full-on RollerCoaster Tycoon experience. This is a port of the game?s mobile version, RollerCoaster Tycoon Touch, which gives players a streamlined experience, which in turn means the game is built around touch controls and more intuitive gameplay than what you?d get on a PC.
After all, right out of the box, it offers you a wealth of different options — including, crucially, a quick and easy tutorial mode, that gets you acquainted pretty quickly with the basics of creating your theme park. From there, there?s both an Adventure mode and a Scenario mode: the former offers you a slightly more structured experience, while the latter gives you a chance to test out what you?ve learned in the service of meeting specific criteria. As someone who, again, struggles with the lack of structure these games often afford players, I found having goals and targets to be a welcome addition.
Atari provided us with a RollerCoaster Tycoon Adventures Switch code for review purposes.
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