Fitness Boxing for the Nintendo Switch is exactly what it sounds like. A boxing themed game that?s focused on giving players a light cardio workout, similar in some manner to Nintendo?s other, more notable entry in the world of fitness games with last generation?s Wii Fit. However, Fitness Boxing lacks the much needed variety and charm found in the Nintendo Wii title, trading in for a more streamlined approach that feels a little barebones at release. It?s also not the most accurate piece of software, from the calories burned tracking to the motion based input, which in turn makes for an unreliable piece of fitness software.
Daily Workouts are structured around your fitness goals. You can opt to focus on certain parts of the body, like biceps or core, or instead go for the full body workout. You can also customize the length of time for the workout, from a brisk 10 minutes to a longer, drawn out 40 minute exercise. You can opt to include stretching, which will make the workouts a bit longer, but are highly suggested and worth doing in order to save your arms, back, and chest a little unnecessary pain later on.
Outside of Daily Workouts, you can also try Free Training or the Two Player mode. Free Training is exactly as sounds, allowing you to attempt a workout either by fitness goal or song. There are roughly 20 songs to choose from, all generally pulled from modern, or near modern, top 40 hits. These are instrumental versions created specifically for Fitness Boxing, and they sound a bit like trumped up elevator music. Two Player mode gives you the option of just working out with another player locally (two sets of Joy-Con?s required), work together in co-op to string together combos, or go head to head and see who can get the best score. It?s not a bad idea to have a vs. or co-op mode here, but I can?t see it getting much use.
However, for the asking price, I don?t think Fitness Boxing offers up enough. It?s certainly light on content, light on songs, and rarely feels great to play from a video game standpoint. Yes, you can get a little workout in, but it would be nice if the Switch would accurately track movement more consistently. I think Fitness Boxing has the opposite intended effect after you whiff 3 or 4 hooks or uppercuts due to poor motion sensitivity, which in turn leads to some dejected, frustrating moments. As it stands, I wouldn?t recommend Fitness Boxing to Switch owners, at least not without some deep discounts involved.
Note: Nintendo provided us with a Fitness Boxing Nintendo Switch code for review purposes.
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