Also published alongside the PS Blog announcement was a pretty hilarious/amusing/disturbing blooper reel of glitches and bugs captured by Santa Monica Studio from God of War during development, and you should definitely take a look at below if you have not done so already.
God of War ? Midgard Mishaps | PS4:
What happens in Midgard, stays in Midgard.
Making a video game is difficult. Making a stable game that both pushes the capabilities of the hardware and creates a super immersive, no-camera-cut, epically-sized AAA gaming experience like the one seen in the new God of War, is vastly more difficult. This massive task, involving hundreds of people developing and implementing content simultaneously, which can often have a tendency to break things, definitely added to the challenge.
Check out the game's demo before it’s launch later next month.
A pair of VR classics make their non-VR debut. Does their magic survive the trip…
The publisher will offer re-pressings of their past Team ICO offerings.
and the title gets ever longer and more tongue-twisty.
Looks like there’s gonna be conveyor belt sushi in my immediate future.
The 2018 release gets a surprise release on phones and tablets.
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