I?ve enjoyed the majority of the output from the Yakuza development team at SEGA over the years. They?ve managed to improve upon each release considerably, and the series has certainly grown in popularity over the years. The last few entries have been some of the best, including the Kiwami remakes. With that in mind, Fist of the North Star: Lost Paradise, feels like and odd step back for Ryu ga Gotoku studio. This release, based upon the popular manga/anime of the same name, features a ton of similar mechanics to the Yakuza series. But it also feels already dated in a number of ways, and overall doesn?t seem to learn any real lessons from the previous titles that the same studio has developed.
On the surface, Fist of the North Star: Lost Paradise, is very much a Yakuza game. You?ll see immediate similarities with the controls, mini-map, town layout, mini-games, inventory and more. Combat is different, Kenshiro feels a bit quicker and snappier than the Yakuza protagonists, and there are mechanics in place to fit the feel and concept of Kenshiro?s unique pressure point focused martial art Hokuto Shinken. Essentially, Kenshiro can perform executions, which will either greatly damage or outright kill his opponents. Using these techniques will also power up Kenshiro?s seven star meter. When full, you can expend the meter to put Kenshiro into burst mode, increasing his power for a limited time.
An additional mechanic unique to Lost Paradise is the ability to drive a buggy around the open-world style Wastelands surrounding the main city you reside in. There?s not necessarily a ton to do there, but occasionally quests and substories will lead you out there. The controls are drift heavy and very arcade like, so it is sort of fun to take the buggy out for a spin. You can also gather materials for crafting buggy upgrades or for use in refining/upgrading Talisman?s.
Boss fights can also get a little frustrating, mostly because the game will throw a random, one-off mechanic into a fight that you?re not expecting. Or there will be a ridiculous lead-up to the boss, like the remarkable number of enemies you have to wade through for the final boss. You might think you?re prepared for a given encounter or fight, but the game will often surprise you, and not in a fun way. It also goes back to the save point system from the earlier Yakuza games, abandoning the ability to save via the Start Menu at any time.
Note: SEGA provided us with a Fist of the North Star: Lost Paradise PS4 code for review purposes.
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