I wouldn?t go into Assassin?s Creed Odyssey expecting another major shift in design from the series compared to Assassin?s Creed Origins. This is very much a game built on the groundwork from last year, and akin to how Assassin?s Creed: Brotherhood was a more refined, complex version of Assassin?s Creed 2. Odyssey keeps all of the RPG elements along with the loot and gear rarity system, and makes some changes to the Phylakes (now just Bounty Hunters) system from Origins. That said, this isn?t a complete rehash, The new player characters are pretty great, the main plot and subplots surrounding them are entertaining, and the world feels a bit more varied than what Origins had to offer. Overall, the more I played of Assassin?s Creed Odyssey, the more I enjoyed it.
This entry centers around one of two characters, Alexios or Kassandra. You?ll choose between them at the beginning of the game, but are not able to switch between them like you could in Assassin?s Creed Syndicate. There are story reasons for this though, which become more clear a little later in the plot. Both hail from Sparta, and yes, you even get a battle torn from the pages of 300 to start out the game. I ended up selecting Kassandra, and found her voice actress to be pretty fantastic overall.
One thing that the opening island does well is introduce the new dialogue choices, and gives you some idea of how that?ll affect the game down the road. Early quests can you have save, kill, steal, or otherwise influence various NPC?s during main quests or side quests. Sometimes this will result in changes to events later on, like a slighted enemy will join up with another enemy you encounter later, or you may be able to recruit and woo an NPC to join your ship crew. One early example is a side quest involving a few sick people that are about to be quarantined by sword after soldier?s burned their village. You can opt to intervene and save them, and down the road you?ll find out what consequence that action has. Other characters will reference your choices here and there, which adds to the effect of making you feel like your decisions matter.
As I mentioned before, the roaming bounty hunter feature from Origins returns in Assassin?s Creed Odyssey. They act almost like the wanted system in GTA. Make enough people mad, either through theft or violence, and someone in the world will put out a contract on you. Your wanted level can go up to five, meaning you?d have five bounty hunters roaming around trying to kill you. They?re not as hard as I remember the Phylakes being in Origins, but they?re also pretty varied with unique stats, names, and droppable gear. In addition, you?ll encounter mercenaries out in the world at random that you can opt to fight and earn gear from. Also, if your wanted level is high, you can either pay off the bounties via menu, or hunt down the person who put the bounty on you. If you successfully kill them, the bounty goes away.
Essentially, there?s a ton of stuff to do In Assassin?s Creed Odyssey. While Origins was certainly a long game with lots of activities, Odyssey feels like it blows Origins out of the water in that regard. Thankfully, a lot of those activities are generally fun. Even if things like side quest objectives get a little repetitive, at least the rewards for completing things often feels worth while.
I?d definitely suggest taking a look at Assassin?s Creed Odyssey, even if you?re not sure you need another AC game in your life so soon after Origins. It?s a pretty great experience overall, and outside of some the standard open world bugs you?d expect in a game this size, I really don?t have any major complaints here. I ended up enjoying it more than Origins, and I really liked Origins. I?m not sure that I want a third game like this next year, but as far as follow-ups go, Assassin?s Creed Odyssey is pretty fantastic.
Note: Ubisoft provided us with a Assassin’s Creed Odyssey PS4 code for review purposes.
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