I?m surprised we haven?t seen more boxing VR titles released for PSVR and the various PC platforms by now. I think developer Survios has done a solid job showcasing what VR boxing can be with this release of Creed: Rise to Glory, and having finished the relatively short career mode, I definitely want more VR games like this. It?s a fun, immersive experience overall, and something that?ll really put your heart and body to work via a pretty decent cardio workout.
Based on the Rocky spin-off film series Creed, you?ll lace up the boots of one Adonis Creed, son of the late, great Apollo Creed. The game follows the events of the first film, leading up to the championship fight against ?Pretty? Ricky Conlan. In order to get there, you?ll go through a series of fights and training events before stepping into the ring against the champ. Despite following the general plotline of the film, the game is a little light on story elements. There?s some background chatter via radio hosts that?ll play when you?re in the gym to train, and then there?s a real brief relationship moment in the fight before the finale that feels a little weird and out of place. This isn?t a game you?re going to come to for story, but it also doesn?t feel necessary to have story in order to enjoy the game.
The gameplay experience is mostly first person. When you step into the ring for a fight you?ll face off against the opponent in the opposite corner. Fighters will meet in the middle of the ring, and if you look down you?ll see a small box area that both helps you realize where to stand, and how close you need to be to interact or initiate the fight. That said, looking down can also be a little awkward, as the game doesn?t always do a great job of rendering leg movement, but that?s a minor issue overall. What counts is that it picks up on body movement via head tracking, and hand movement through the Move controllers, extremely well. You can effectively bob and weave around punches, block by moving both hands up in front of your face, and throw jabs, uppercuts, and hooks in a realistic fashion. I rarely found issues with tracking my movement, and generally my hits would land or whiff where intended.
In between fights you?ll spend time running through a series of mini-games at the gym. There are a few different gym designs and trainers, including Rocky himself. The gym area is large, and you can freely walk around by swinging your arms back and forth to explore, but there isn?t much to interact with outside of the boxing equipment.
Overall, I?m pretty impressed with how well Creed: Rise to Glory works on PSVR, and I?d imagine the other VR platforms are executed just as well. The only thing that feels a little iffy at launch is the online versus mode, which led to a couple of laggy matches against real-world opponents, enough so that I never finished a match. For me, the online versus isn?t a huge draw, but you might want to give the game a patch or two before picking it up if that?s a deal breaker for you. Outside of that, I think Creed does a great job of simulating the boxing experience with an arcade-style approach, and is certainly worth checking out if you?re looking for a fun, boxing VR workout at home.
Note: Survios provided us with a Creed: Rise to Glory PSVR code for review purposes.
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