It?s been years since I last played– or even thought about — Demon Gaze, but judging from what I wrote a few years ago, I?m struck by how much of what I wrote then could also apply to Demon Gaze II. It?s not amazing, but it?s also not terrible: it exists in the vast middle ground between those two extremes, somewhere right around the middle.
That said, I?d say that Demon Gaze II is a teensy bit closely to the ?good? end of the spectrum than its predecessor. For starters, the fanservice isn?t quite as bad here. Even if I don?t remember the first Demon Gaze that well, I do remember that it featured some scantily-clad prepubescent girls for no reason almost right off the bat. By contrast, while few of the female characters here are dressed in a way that could be described as ?practical,? their outfits aren?t as cringeworthy as last time, either.
The story is also a little better this time. Demon Gaze II may also feature an amnesiac hero, but this game does a better job of advancing the story without obsessing over that fact. It’s not the most riveting story I’ve ever heard, but it’s at least serviceable.
In fact, the more I think about Demon Gaze II, the more I realize that, in nearly every respect, it feels like this game is a redone version of the first game, only with incremental improvements. The combat flows a little more smoothly. The graphics are a tiny bit nicer. The dungeons through which you’re crawling feature more interesting enemies, and seem to be a little bigger. Name an area where the first game was a little lacking, and you can rest assured that Demon Gaze II improves on it in some way.
Which, really, is what you should ask for a sequel. Demon Gaze wasn’t the kind of game that was so bad that it needed to be reinvented from the ground up, it was so average enough that a sequel could make slight improvements and still feel like progress. Luckily, Demon Gaze II does that: like the first game, it’s solid enough that you can play it without being too disappointed, but with the added bonus that things are a little bit better this time around.
NIS America provided us with a Demon Gaze II PS Vita code for review purposes.
Sometimes it’s nice to hold things in your hands.
VF5 is getting dangerously close to having the same number of iterations as Street Fighter…
I mean it’s more of a “heads on”…but who says that.
The silly things we do for "fandom".
I’m certainly not gonna begrudge cheap PC games…now let’s get some badges and trading cards!
Why can’t any award actually list the innovation in accessibility in their innovation in accessibility…
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