Before I dive into this review for Monster Hunter: World, I would like to address the potential new players eyeballing the first big console release for the series in the West since Monster Hunter 3 Ultimate on Wii U.
This is still Monster Hunter.
I say that because I feel like there?s been a bit of an online narrative that seems to indicate this Monster Hunter game will magically be the most accessible one in the series, but that?s not entirely true. I absolutely urge anyone interested in Monster Hunter: World to play the game though, because I do think it?s great. But you?ll still be hit with a number of small learning barriers in your first few hours that have pretty much been present throughout the series. So if you?ve picked up a Monster Hunter game in the past decade, played about an hour, and then decided that it wasn?t for you, there?s a good chance you?ll have a similar feeling here.
Given half a chance, here?s what I think you?ll enjoy about Monster Hunter: World on PS4 and Xbox One.
For starters, it looks pretty darn good. Like I mentioned before, this is the first big console release for Monster Hunter in a good, long while, at least over here in the West. The 3DS was generally the home to the series over past few years, and it worked out pretty well there, but boy oh boy these visuals really help to drive home the appeal of hunting down and fighting giant monsters. It?s also nice having a standard controller, which helps a bit when it comes to inventory management, especially when out in the field.
Going back to combat, which is definitely one of the more defining aspects for Monster Hunter as a whole, Monster Hunter: World is extremely satisfying. Regardless of which weapon you end up selecting, everything has weight and power to it. Smacking a monster with the Great Sword or Hammer feels and looks outstanding, and even shots fired from ranged weapons have a remarkable amount of heft and impact built into their animation and sound. Likewise, seeing monsters interact with each other in the field is a spectacle unto itself, and will lead to numerous screenshots and gifs in the coming months.
Multiplayer has always been a big component in the Monster Hunter series, and so far I feel like Monster Hunter: World represents that fact well. Playing prior to release I haven?t run into a lot of online players, but in the few instances where I have teamed up with others, everything has run smoothly. You can definitely play offline if you choose to, but creating or joining an online lobby will pair you up with 16 players total, allowing you to run around your hub with other players, make 4-player parties, and socialize via actual voice chat or in-game chat options and emotes. It?s not groundbreaking by any means, but helps make the overall world feel lived in when you encounter other hunters in the wild, and allows for larger groups of friends to get together with various privacy options.
You’ll also get a peek at the stage set in the futuristic city of Birnin…
If you like the taste that you got, pre-orders for the full title are also…
At least these retro reproductions are properly labeled…
It’s a damn shame that even Lillymo has abandoned the PlayStation Vita as a platform.
Sometimes it’s nice to hold things in your hands.
VF5 is getting dangerously close to having the same number of iterations as Street Fighter…
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