My first experience with the Culdcept series of games was with the Xbox 360 release of Culdcept Saga nearly a decade ago. As a pretty big CCG/TCG fan, it was one of the better attempts at creating a video game collectible card game, and stood out as unique with its Monopoly-esque board game mechanics. While the game didn?t necessarily stick with me at the time, I didn?t want to pass up the chance to revisit the series with the more recent release of Culdcept Revolt on the Nintendo 3DS.
If you?ve not played a Culdcept game before, here?s what you can expect from Culdcept Revolt. You?ll craft a deck of cards, divided up between monster units and spells. Monsters come in four different colors, which become important when you actually start to play them on the field. Spells are generally one-use cards, either granting more dice rolls to move around the board with, fixing dice rolls to specific numbers, or granting buffs/debuffs to monster units in play.
In order to win, you just need to achieve a certain currency goal. As the story mode of the game begins, that number is generally around 8000. This might seem like a lot at first, but once you start to deploy monsters, you can then spend currency to level up the land the monster sits on, which in turn will ratchet up the price of ?rent? when an opposing player lands there. It doesn?t take long for rent to become pretty expensive, so battles don?t last nearly as long as you might think.
That said, once the story progresses, there?s a lot to enjoy. You can customize your deck of cards however you want, and even create multiple decks if you so choose. You?ll gain access to packs of cards with varying degrees of card rarities as you play, and you can generally earn enough in-game currency by finishing matches to purchase one or two packs of cards after every match. Yes, the content of the packs is random just like real-life card packs would be, but I never felt like I was getting the short end of the stick when it came to the cards I had available.
I honestly have very few complaints against Culdcept Revolt. The story isn?t particularly mind-blowing, you play an amnesiac hero that joins a small resistance, which is certainly a well-known video game trope at this point. There are no real startling revelations to speak of, and the cast of characters feel pretty forgettable. I?m also not a huge fan of the art style of the sprites and environments throughout the game, but a lot of that just comes down to personal taste. On the plus side, I think the card artwork is pretty solid, but the UI that surrounds the card artwork isn?t great either and sort of makes the cards themselves feel cheap.
NIS America provided us with a 3DS code for review.
Grade: B
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