I suppose it wasn?t much of a surprise that Call of Duty decided to roll back to a World War II setting, considering the series roots and how deeply ingrained in that time period Call of Duty used to be. The first three titles, and then the fifth, have all explored different (and sometimes the same) slices of World War II, with varying degrees of success. Am I happy that they?ve gone back? Not necessarily. But that doesn?t mean that Call of Duty: WWII isn?t a good game. Surprisingly, despite my apprehension of treading over familiar ground, I?ve found myself enjoying this game a lot more than I thought I would.
The campaign is a little stale from both a story and setting perspective. Things kick off with Normandy, and feature the ?greatest hits? locales of World War II, like Paris, The Battle of the Bulge, and The Rhine. If you?ve ever played any other video game set against the backdrop of this war, there?s a good chance you?ll feel like you?ve done all of this before.
Unfortunately, there?s not much that could salvage the somewhat bland story that goes along with it all. You?re primarily taking on the role of a young man from Texas as he makes his way through various battles with his friendly, wise-cracking platoon, his tough-as-nails sergeant, and his well-meaning, stoic lieutenant. The obvious comparisons here are to other like-minded media, like Band of Brothers, but the story never really hits the high points of Band of Brothers emotional moments, even when it goes real hard for the heart strings towards the end of the game. I imagine it?s difficult to craft a more unique experience when dealing with such familiar territory, but this is definitely one of the few Call of Duty campaigns that feels largely forgettable.
There?s a hefty number of modes and maps, much like you?d expect from the series. Not all the maps are great, there?s one in particular that sort of makes me want to quit every time it comes up, mostly because it seems to favor snipers heavily, and I think quick-scoping is a little too prevalent at the moment to make that map seem fun. But that can also be easily avoided by sticking to other game modes, in particular the really fun War mode featured this time around. War is basically a larger battle with a series of objectives, where you?ll either push forward or defend points across some pretty large maps. There?s just enough variation and teamwork required to make this mode feel pretty significant when compared to the other standard modes we?ve seen multiple times before. Granted, Team Deathmatch, Hardpoint, Kill Confirmed and others are still solid, but for me War is where Call of Duty: WWII?s multiplayer really manages to shine.
Overall, I think Call of Duty: WWII is a better game than I would have thought possible. World War II is such a tired subject in the world of video games that I didn?t think it would be possible for a developer to revisit that well once again, but Sledgehammer did a pretty solid job with this one. The campaign has its moments, even if the story is pretty bland. But the multiplayer helps bolster the overall game in a way feels fun and enjoyable, with a back-to-basics approach that makes sense for the series to revisit.
Note: Activision provided us with a CoD: WWII PS4 code for review purposes.
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