Rock of Ages 2: Bigger and Boulder, besides be a contender for best/worst pun of the year, is also a remarkably apt description of the actual game. The follow-up to 2011?s original ACE Team release, Rock of Ages 2 doesn?t stray far from the original when it comes to actual gameplay mechanics, but it certainly features a lot more content that works quite well. It?s not all perfect, and much like the original I think you?ll find a few elements are rough around the edges, but Rock of Ages 2 captures the oddball, quirky charm of the original perfectly, and I definitely think it?s a game worth checking out on any platform.
Rock of Ages consists of a single and multiplayer mode. Single player is primarily focused around the campaign, which involves a number of historical figures (and paintings?) that stand in the way of Atlas? quest to both avoid God and secure Earth, which he loses at the beginning of the game. Much like the first game, the story is told via Monty Python style animated sketches, most of which are legitimately laugh out loud funny and certainly stand out as one of the highlights in Rock of Ages 2. Seriously, the Adam and Eve sequence? Perfect.
Each round consists of laying down defenses to either slow down or outright destroy the opposing sides boulder. There are a number of defenses at your disposal, ranging from simple pillars to more outlandish items, like elephants that can suck in and blow out boulders, giant armored war machines supplied with multiples guns, or charging bulls that?ll ram any nearby boulder. The trick is that you?re limited on how many defensive items you can bring into a match, and then limited further by the gold cost of each item.
War is definitely the meat and potatoes of Rock of Ages 2. Planning out and executing the placement of your defenses is important, and can take some time to do effectively. Thankfully you?re generally allotted enough time to do so, and it?s real simple to place or remove objects using a controller. Likewise, rock handling can feel a bit unwieldy at first, but you?ll quickly get accustomed to the physics and momentum of each boulder, enough so that you can understand why you went off of course, or where you made a mistake. That?s not to say the handling can?t be frustrating, because it definitely can, but that doesn?t feel like anyone?s fault but your own.
The only thing that doesn?t really work with Rock of Ages 2 are the handful of boss fights you?ll encounter in the campaign. Concept-wise I feel like these are pretty interesting, but the game isn?t meant for platforming style mechanics or precision jumping. I won?t ruin each fight here, as I think some are definitely worth experiencing just for the humor of it, but they are my least favorite moments in an otherwise really enjoyable game.
Outside of that, I think Rock of Ages 2: Bigger and Boulder is pretty fantastic, and well-worth playing. I was genuinely surprised that a sequel was even made, but I?m happy to see that ACE Team managed to recapture all of the magic from the first, and expand on it even more.
I mean it’s more of a “heads on”…but who says that.
The silly things we do for "fandom".
I’m certainly not gonna begrudge cheap PC games…now let’s get some badges and trading cards!
Why can’t any award actually list the innovation in accessibility in their innovation in accessibility…
Finally Jack Black in controller form…what, no? It’s not him? Oh man…
A fight stick without a stick…what a wild time we live in.
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