Sometimes the marrying of two distinct game genres just works, and I think The Metronomicon: Slay the Dance Floor is a pretty great example of that. Billed as a ?Rhythm-RPG?, Metronomicon takes the combat mechanics of popular RPG titles like Final Fantasy, and combines that with a control method akin to Dance Dance Revolution or PaRappa the Rapper. Featuring a whole host of indie and chiptune musical tracks, it?s a surprisingly robust indie release on Xbox One, PS4, and PC that I definitely think is worth checking out.
The basic concept is this. You?ll put together a 4 person party and take on a series of battles set to individual songs across multiple worlds. Each battle pits your party against a number of monsters, usually featuring a mini-boss, and you?ll deliver spells and attacks as you hit successive notes in time with the beat. Each character has a vertically scrolling list of directional inputs above them, and these lists are broken up into tiers. Completing the first tier of musical notes for one character might unleash a basic, minor physical attack, but completing tier 2 could deliver a strong, AOE fire spell.
There?s really a lot of neat, RPG mechanics stacked on top of the rhythm input gameplay in The Metronomicon: Slay the Dance Floor. And thankfully that rhythm based gameplay works pretty well. I played this exclusively with a controller on PS4, but it does feature Rock Band 4 guitar support as well. However, a controller worked just fine. With four directional inputs being used you can opt to either use the D-Pad, face buttons, or a combination of the two, in order to execute the scrolling inputs. You can also customize the controls quite a bit in order to find a layout that works well for you.
As far as things I didn?t dig about The Metronomicon: Slay the Dance Floor, there?s not a lot. I wasn?t entirely sold on the actual character designs, I enjoyed the monster artwork quite a bit, but the design of the player-controlled party didn?t stand out as much. I do like the overall look of the game, it nails the neon-infused party atmosphere it?s going for, and melds well with the music selection. I also thought the story side was a little bland. The humor fell flat for me, and the voice work wasn?t particularly noteworthy. I appreciate the attempt at voicing the dialogue, but I think it hurt more than it helped.
Still, The Metronomicon: Slay the Dance Floor went from being a game that wasn?t on my radar, to being one of the more engrossing blends of video game mechanics I?ve played all year long. The stellar soundtrack combined with a solid base of RPG trappings makes for a really enjoyable time, and something that I doubt many developers could stick the landing on as well as Akupara Games and PUUBA have done here.
This fictional holiday is the most Chinese I’ll feel every year.
Samoa Joe vs Goro Majima is going to be quite the match up for early…
if you can’t make it to the grand stage, the spectator section is just as…
Check out what pre-Christmas goodies are arriving on the eShop this week!
A mostly well-designed VR experience by Survios that effectively immerses players in the Alien universe.
Discover your most-played genre of the year, combined playtime, busiest gaming month, and more.
This website uses cookies.