Sometimes the marrying of two distinct game genres just works, and I think The Metronomicon: Slay the Dance Floor is a pretty great example of that. Billed as a ?Rhythm-RPG?, Metronomicon takes the combat mechanics of popular RPG titles like Final Fantasy, and combines that with a control method akin to Dance Dance Revolution or PaRappa the Rapper. Featuring a whole host of indie and chiptune musical tracks, it?s a surprisingly robust indie release on Xbox One, PS4, and PC that I definitely think is worth checking out.
The basic concept is this. You?ll put together a 4 person party and take on a series of battles set to individual songs across multiple worlds. Each battle pits your party against a number of monsters, usually featuring a mini-boss, and you?ll deliver spells and attacks as you hit successive notes in time with the beat. Each character has a vertically scrolling list of directional inputs above them, and these lists are broken up into tiers. Completing the first tier of musical notes for one character might unleash a basic, minor physical attack, but completing tier 2 could deliver a strong, AOE fire spell.
There?s really a lot of neat, RPG mechanics stacked on top of the rhythm input gameplay in The Metronomicon: Slay the Dance Floor. And thankfully that rhythm based gameplay works pretty well. I played this exclusively with a controller on PS4, but it does feature Rock Band 4 guitar support as well. However, a controller worked just fine. With four directional inputs being used you can opt to either use the D-Pad, face buttons, or a combination of the two, in order to execute the scrolling inputs. You can also customize the controls quite a bit in order to find a layout that works well for you.
As far as things I didn?t dig about The Metronomicon: Slay the Dance Floor, there?s not a lot. I wasn?t entirely sold on the actual character designs, I enjoyed the monster artwork quite a bit, but the design of the player-controlled party didn?t stand out as much. I do like the overall look of the game, it nails the neon-infused party atmosphere it?s going for, and melds well with the music selection. I also thought the story side was a little bland. The humor fell flat for me, and the voice work wasn?t particularly noteworthy. I appreciate the attempt at voicing the dialogue, but I think it hurt more than it helped.
Still, The Metronomicon: Slay the Dance Floor went from being a game that wasn?t on my radar, to being one of the more engrossing blends of video game mechanics I?ve played all year long. The stellar soundtrack combined with a solid base of RPG trappings makes for a really enjoyable time, and something that I doubt many developers could stick the landing on as well as Akupara Games and PUUBA have done here.
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