Have you ever heard of an action RPG Shoot-em up? Well, now you have, with the release of Drifting Lands on PC, which came out of Early Access earlier this month. While the SHMUP side of the game falls more into the bullet-hell style of shooter, the ARPG mechanics, particularly the loot, are very reminiscent of the ever-popular Diablo franchise. And as a huge Diablo fan, that?s definitely a good thing.
The story premise for Drifting Lands is relatively basic, you?re banded together with a group of independents and mercs, featuring drama and conflict when it comes to leadership and overall goals. The actual plot is a little light and not very flashy, so much so that it failed to capture my attention very well. The story progresses via dialogue boxes and still characters placed against different backgrounds, so there?s a little lacking in the overall presentation.
Unfortunately, the action shooter side of the game is a little less impressive. The controls are fine, you?ll have little issue navigating your diminutive ship around enemy bullets as the stage scrolls sideways. Depending on your skill builds, you can either deflect bullets, engage temporary invincibility, slow down time, and so on. The various skills definitely help to keep the combat feel fresh, but it wasn?t enough to keep me completely entertained.
Stages are essentially just a background image, which unfortunately there are not enough of. You?ll see the same background recycled a lot, and there is no terrain or other obstacles to navigate. I suppose for new players this will help them focus on the bullet dodging, but it really makes the overall design feel a little too bland, which is unfortunate. Likewise, boss fights are too few and far between, and lack any real meaningful unique mechanics or designs. They?re mostly bullet sponges with different bullet patterns, and don?t do enough to stand out from the standard enemy ships.
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