Can I just write a review for Persona 5 that says the game is pretty damn great, and call it a day? And we can all agree on that? No? Ugh.
Fine!
Really though, Persona 5 IS pretty damn great. I?ve enjoyed the series since Persona 3, like a lot of other people I assume, and everything about Persona 5 manages to enhance everything preceding it. The core concepts are still the same. Youth rebelling, high-school drama, awesome and strangely designed monsters, and a whole lot of dungeon crawling. But Persona 5 does introduce a hefty number of new mechanics, like the standalone ?Palace? dungeons, a stealth mechanic that actually works, and a varied dungeon design with unique and weird themes that fit the story.
And while this may come as no surprise, the game just oozes style. There?s so much stuff crammed in here, even in simple menus, that I?m constantly picking out little details that I?ve previously missed. Persona 5 has a real unique look to it, and all of it feels remarkably cohesive and downright elegant in execution.
When it?s time to enter a Palace, or the ever-present Mementos dungeon, that?s where the game really kicks into high gear. Like previous games, you?ll explore a series of floors that are filled with shadows, which represent the enemies you?ll do battle with. Striking a shadow before it notices you allows you to ambush them, meaning you?ll be able to take a full turn before the enemy does. However, in Persona 5, the way you approach these shadows is a little different. Now you can hide behind objects, and dash between nearby objects, in order to creep up on an unsuspecting shadow from cover. It?s certainly far more efficient and fun than the approach previous Persona titles have taken.
The rest of Persona 5 isn?t too different from the previous entries. There is still a big focus on collecting various Persona to use in combat, and combat revolves almost entirely around finding the weakness of the enemy you?re fighting, and exploiting that weakness to gain extra turns. Combat can still be pretty challenging at times, you?ll definitely encounter bosses and other enemies that seem to possess zero weaknesses, but these tougher encounters never feel unfair. Most boss fights have some sort of unique mechanic to them as well, which is always interesting to see play out.
Try the title out when its Open Beta goes live February 18th.
The title’s promotional train continues to chug along ahead of its February 12th release date.
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