Scorpio features a higher clocked, custom CPU, bumped up specs for the GPU, a whopping 4GB of additional RAM (GDDR as opposed to DDR3) and quite a bit of increased memory bandwidth. Of course the guts and the cooling system of the Xbox beast have been redesigned to accommodate the healthy increase of specs, even though Microsoft is still not showing off the console design as of yet (or final name, obviously).
Even with the upgraded Xbox hardware hitting later this year, it’s hard to gauge pricing for Project Scorpio. It could start at $399 like the PS4 Pro, or maybe it’ll land at $100 more, who knows at this point.
Either way, with the Nintendo Switch and PS4 doing quite well at retail, Microsoft is looking to get a bigger piece of market share once again. Will offering a high spec Xbox One reel in new gamers and find a way to get more original first party games in the queue? There’s more questions than answers right now, so we’ll see!
See the article at Eurogamer, video reveal and comparison chart from Digital Foundry below.
Project Scorpio Exclusive: Final Specs Revealed!:
Project Scorpio | Xbox One | PS4 Pro | |
---|---|---|---|
CPU | Eight custom x86 cores clocked at 2.3GHz | Eight custom Jaguar cores clocked at 1.75GHz | Eight Jaguar cores clocked at 2.1GHz |
GPU | 40 customised compute units at 1172MHz | 12 GCN compute units at 853MHz (Xbox One S: 914MHz) | 36 improved GCN compute units at 911MHz |
Memory | 12GB GDDR5 | 8GB DDR3/32MB ESRAM | 8GB GDDR5 |
Memory Bandwidth | 326GB/s | DDR3: 68GB/s, ESRAM at max 204GB/s (Xbox One S: 219GB/s) | 218GB/s |
Hard Drive | 1TB 2.5-inch | 500GB/1TB/2TB 2.5-inch | 1TB 2.5-inch |
Optical Drive | 4K UHD Blu-ray | Blu-ray (Xbox One S: 4K UHD) | Blu-ray |
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