Looking to capitalize on the potential of Avatar, Ubisoft, Fox Interactive and Lightstorm Entertainment today announced a new console and PC project based on the property. The big budget title will be developed by Massive Entertainment using the Snowdrop Engine that they created for Tom Clancy’s The Division and other upcoming titles, but that’s really all we know at this time.
There’s no release date or official title or anything yet, but at least we have an announcement trailer below.
Massive, Lightstorm and Fox Interactive team up for a game based on Avatar universe [US]:
Today, Ubisoft announced it is partnering with Lightstorm Entertainment and Fox Interactive to create a cutting-edge new game for consoles and PC set on Pandora, the beautiful and dangerous moon from James Cameron?s Avatar film franchise. Massive Entertainment, a Ubisoft studio, is leading the game?s development.
Massive is behind the creation of Tom Clancy?s The Division, which last spring broke multiple records in the games industry, including the record for the industry?s best-selling new game franchise in an opening week. They are now working on a new AAA-project based on Avatar, the highest-grossing film of all time. Four sequels to Avatar are currently in development, and Lightstorm, Fox Interactive and Massive are working together to create a game that will continue to expand and deepen in the Avatar universe in exciting and innovative ways along with the films.
?James Cameron and Lightstorm Entertainment changed the way we think about immersive storytelling with the first Avatar, and the ambition that they have for the forthcoming films and this game is really inspiring,? said David Polfeldt, Managing Director, Massive. ?It?s a privilege to work with them and we?re honored that they?ve entrusted us to create an experience worthy of the Avatar name.?
Cameron and Lightstorm entered this partnership after viewing an early game prototype the team at Massive created using its proprietary Snowdrop engine. Snowdrop is a tailor-made, custom game engine that enables the creation of ultra-realistic game universes, enhanced by dynamic global illumination, stunning real-time destruction and an incredible amount of detail and visual effects. It was used to develop The Division, and also is the engine behind a number of other unannounced Ubisoft projects.
?What impressed me about Massive were the group?s passion for this project and the power of its Snowdrop engine,? said Cameron. ?I believe Ubisoft?s team at Massive Entertainment are absolutely the right partners to bring the beauty and danger of Pandora to life.?
For additional comments from the Massive team on the game?s development, visit https://youtu.be/RIH9CAco_F8. Massive is currently recruiting for top talent to be part of the game?s development. Open positions can be found here: http://www.massive.se/careers/
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I mean it’s more of a “heads on”…but who says that.
The silly things we do for "fandom".
I’m certainly not gonna begrudge cheap PC games…now let’s get some badges and trading cards!
Why can’t any award actually list the innovation in accessibility in their innovation in accessibility…
Finally Jack Black in controller form…what, no? It’s not him? Oh man…
A fight stick without a stick…what a wild time we live in.
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