Star Wars: Force Arena is a new mobile title releasing soon for both iOS and Android platforms, developed by Netmarble, the same developer behind the successful and popular Marvel Future Fight, also available on the same platforms. I point this out because I genuinely enjoy Marvel Future Fight, which is what caused me take notice of Star Wars: Force Arena in the first place.
That said, the two games aren?t comparable in how they play. Star Wars: Force Arena is essentially following the Clash Royale formula, but with a slight twist. In addition to deploying A.I. controlled units across two lanes in an effort to destroy your enemy?s turrets and base, you?ll also have direct control over a hero unit. This unit is represented by a known character from the Star Wars universe, like Darth Vader, Luke Skywalker, Boba Fett, Emperor Palpatine, and so on. You?ll tap the screen to move the character about, auto-target nearby enemies or select a target by tapping them, and you can also employ a powerful ability tied to a small cooldown timer.
The in-app purchase mechanic of Star Wars: Force Arena doesn?t seem too bad, compared to other like-minded titles. You can earn a pretty steady stream of cards by earning wins, and matches are short enough that losses don?t feel like a major setback. But you do earn in-game currency at a snail?s pace, so actually buying packs with crystals earned would take quite a while. Having only played a week or so, I?m content to stick with the F2P version of the game, but I could see myself dropping $20 on it here and there in the future.
All in all, I?m so far impressed with Star Wars: Force Arena, and look forward to playing more. I?ll have an actual review up in the near future that delves into the gameplay side of things, but I see no reason why those that enjoy Clash Royale and Star Wars shouldn?t give this one a go at launch.
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