Reviews

MeiQ: Labyrinth of Death review for PS Vita

Platform: PS Vita
Publisher: Idea Factory International
Developer: Idea Factory/Compile Heart
Medium: Digital/Vita Card
Players: 1
Online: No
ESRB: T

Within moments of starting up MeiQ: Labyrinth of Death, your busty, scantily clad teenage girl encounters another busty, scantily-clad teenage girl. Shortly after that, you encounter a few more busty, scantily clad teenage girls, and you discover that it’s your job to save the world from a demon invasion. By that point, you’ll probably assume you know everything the game has to offer.

And yet, in some small, limited way, MeiQ is actually kind of surprising. It may seem like your typical fanservice-heavy dungeon-crawler from Japan, but it’s really not. Yes, the heroines are all dressed in ways that are wildly inappropriate for going into battle, but that’s about the extent of this game’s transgressions against good taste. There’s no hints of titillating lesbianism. The pre-pubescent girl really is a pre-pubescent girl, not some ancient demon or fairy or something, and she behaves more or less like a playful young girl, rather than some horrifyingly sexualized lolita fantasy. There’s no single-entendres or innuendos in sight. MeiQ even resists the temptation to show its heroines bathing, even though it has a bath-related plot point just sitting there for everyone to see. In other words, it’s all surprisingly wholesome.

Unfortunately, it’s also pretty dull. While I appreciate not cringing my way through dialogue that tries to be playful and sexy but is actually neither of those things, it would’ve been nice if they’d replaced the entendre and innuendo with something that vaguely resembled compelling character development. Instead all you get here is boring info dumps, and seemingly every conversation ends with everyone involved saying “Bye” to each other. The former is as tedious as it sounds, and the latter, while true to life, is just boring to see play out, considering some of the conversations feature five or six people.

In fact, nearly everything in MeiQ could be described as tedious and/or boring. The dungeons are entirely forgettable, full of endless hallways that have very little in the way of personality. The monsters, too, get awfully repetitive really quickly. Even the combat, which features some interesting ideas, ends up being less-than-compelling.

I don’t want to totally dismiss those ideas out of hand, though. They should count for something, right? I like the idea of your heroine travelling through the dungeon with giant robot guardian, and I like how the game has its own version of element-based rock/paper/scissors that helps determine how effective your attacks will be. I really liked seeing my robot guardian busting out a giant gun and laying waste to nearly everything in my way.

The thing is, it all gets old fast. There are only so many times you can grind your way through battle after battle in a quest to level up so you can beat each dungeon’s end boss before it starts feeling like you’re just doing the same thing over and over again with little reward. Good intentions are nice, but good gameplay is even more important, and unfortunately MeiQ: Labyrinth of Death has lots of the former but very little of the latter.

Grade: B-
Matthew Pollesel

Recent Posts

TAITO Milestones 3 secures a December 10th release on the Nintendo Switch

Bubble Bobble, Rainbow Islands, Cadash, Rastan Saga, Champion Wrestler, Dead Connection and more are coming…

29 mins ago

Virballs (Early Access) review for PC

Virballs promises Ratchet and Clank meets Kirby. But can it deliver that?

2 hours ago

Goddess of Victory: NIKKE celebrates 2 years of operation with new characters, events and features

Learn the sad tale of the second generation Grimm’s Nikke in the game’s 2nd anniversary…

3 hours ago

The next Atari 50: The Anniversary Celebration DLC takes us to The First Console War

Atari takes on Mattel's Intellivision in the next drop of content heading to this unique…

3 days ago

Get a look at the first 7 minutes of Metro Awakening’s immersive, post-apocalyptic VR world

Get an extended, flat look at the Metro 2033 prequel before it launches next week.

3 days ago

MechWarrior 5: Clans review for PC, PS5, Xbox Series X

There's a lot to unpack and configure in the latest entry in the MechWarrior series.

3 days ago

This website uses cookies.