Reviews

Gal*Gun: Double Peace review for PS4, PS Vita

Platform: PS4
Also On: PS Vita
Publisher: PQube
Developer: Inti Creates
Medium: Digital/Disc/Vita Card
Players: 1
Online: No
ESRB: M

On the surface, Gal*Gun: Double Peace seems like it’s tailor-made for the Vita. I mean, it’s a pervy Japanese game in which you fight off underage schoolgirls by firing ecstasy shots at them, you can refine your shot with a scope that also allows you to see through the girls’ clothing , and you occasionally trigger rubbing minigames that end with said girls looking red-faced, limp, and exhausted. If you were to come up with a description for a stereotypical Vita game, it’d probably read a lot like that. In fact, I was so sure that Gal*Gun would be better on the Vita, I went out and bought the game for Sony’s handheld after enjoying it on PS4 far more than I thought would be possible.

This was a mistake. And pretty much all of it comes down to controls and missed opportunities.

See, Gal*Gun is a rail shooter. And maybe it’s just me, but I’d have thought that there’d be no better match for a rail shooter than a touchscreen. Unfortunately, the developers didn’t think that way, as evidenced by the fact that those minigames are the only time you get to use the Vita’s touchscreen. That means you’re stuck using the Vita’s thumbsticks for levels that are surprisingly demanding in terms of precision — and, as much as I love my Vita, I don’t think I could claim they’re built for precision. The fun factor goes way up when you’re aiming and shooting with a proper controller and a much larger screen.

And that, in turn, is part of why Gal*Gun is so much better on PS4. Even though the game is identical in pretty much every respect, it just plays more smoothly there than it does on the Vita. The only difference between the two versions, as far as I could tell, is that you’re using the DualShock 4’s touchpad for those minigames instead of the touchscreen — and quite honestly, it feels exponentially less weird to be sliding your fingers around on that than it does to be physically rubbing the screen.

Which, perhaps, speaks to the broader reason of why this game seems better on PS4 than it does on the Vita: the ickiness factor goes way down when you’re playing the game in the privacy of your home, rather than out in public where people can see you (and give you dirty looks, and think you belong on some kind of watchlist somewhere). I’m not saying people should be ashamed of liking what they like, but at the same time…well, did you read the part about the orgasm minigames?

Besides, playing Gal*Gun in private, where you’re not frantically fast-forwarding through the text to avoid something disturbing popping up on screen, gives you a chance to see that this game does have a sense of humour about what it is. I’m not saying it removes the perv factor entirely, but it at least lessens it to the point where I cracked a smile a few times as the game acknowledged the absurdity of its premise of “angel shoots guy with a lifetime’s supply of love arrows, and he only has one day to find his true love or be doomed forever.”

(Also — and this is something I can’t believe I’m writing — the game deserves credit for the simple fact that “jiggle physics” aren’t included. Gal*Gun may be salaciously stupid, but at least it’s not Senran Kagura-levels of stupid.)

Of course, no matter how many jokes the game throws in, there’s no getting around the fact that Gal*Gun is wildly offensive. It’s clearly not for most people, whether it controls more smoothly on PS4 or not. But it’s also a cut above a whole bunch of equally offensive games, and for that reason (if nothing else), it deserves its share of praise.

Grade: B-
Matthew Pollesel

Recent Posts

Sony Interactive Entertainment teams up with Bad Robot Games to produce their first internally developed title

Sony and Bad Robot Games are working on a 4-player co-op shooter under the direction…

7 hours ago

Nintendo eShop Update – Metroid Prime 4: Beyond, Assassin’s Creed Shadows, Red Dead Redemption, MARVEL Cosmic Invasion

There's a very well-rounded selection of new Nintendo eShop titles, content and sales launching today/soon…

8 hours ago

Looks like Megatron has some backup finally as Robosen announced an auto-converting Soundwave

...and it’s backup he can rely on…unlike that sniveling worm Starscream!

9 hours ago

You’ve climbed to the top in Let it Die, now race to the bottom in Let it Die: Inferno!

I’m not looking forward to this game monopolizing my PlayStation recap in 2026…

13 hours ago

The Undertaker joins the Elden Ring Nightreign: The Forsaken Hallows as the second new Nightfarer

Meet the ass-kicking female faith fighter set to launch alongside the Nightreign DLC later this…

2 days ago

This website uses cookies.