I Am Setsuna is developed by Tokyo RPG Factory, a new group of developers working under publisher Square Enix. This is a retro-inspired RPG, that takes a whole lot of influence from titles like Chrono Trigger and applies that to a solid, solemn, and well-crafted tale of sacrifice. While the term retro-inspired RPG isn?t anything new, after all Steam and PSN are filled with like-minded titles, I think I Am Setsuna manages to get a lot of things right. But, unfortunately, it adheres a little too closely to the formula of Square Enix?s past hits, preventing it from standing out more when compared to classic games that you already love.
The story-side of I Am Setsuna revolves around a young, magic-wielding girl that?s offered up as a sacrifice to a fiend in order to bring peace to her world. She?s not the first to make this journey, but takes up the role willingly in order to push back the threat of monsters that are encroaching upon the numerous villages found within the game. Accompanying her is a mix of guardians, which expands out as you play more, offering up unique skills, weapons, and other abilities to to enhance the overall party.
But on the positive side, the combat mechanics are pretty spot on. This is, almost literally, Chrono Trigger?s battle system with a new coat of paint. The popular Active Time Battle system returns here, featuring individual meters that fill up, allowing players to make an attack. Enemies, likewise, will attack when their own non-displayed meters fill, forcing you to pay attention and not be too passive when fighting. Enemy encounters happen in real-time, you see an enemy, you walk up to it, and the battle starts. Characters can also perform strong team-up attacks, (X-Strike for instance), and cast magic both offensive and defensive.
Another big plus with I Am Setsuna is the amazing soundtrack. It?s all piano-based, but it fits the look and feel of the world so well. There?s no single track that I can point at or hum along with necessarily, but it comes together so well while playing. The soundtrack is the element that actually impressed me the most, as I?m a sucker for good video game music. I Am Setsuna certainly has that going for it, so hats off to composer Tomoki Miyoshi for a job well done here.
Overall though, these complaints are relatively minor. I certainly enjoyed the core experience of playing I Am Setsuna, and think that the developers at Tokyo RPG Factory did a pretty solid job of emulating the classic Square RPG archetype. It?s not perfect, but it certainly shows that the team has a lot of promise to it, and ideally Square Enix will make use of that going forward. I think there?s definitely room for an RPG like I Am Setsuna alongside larger, AAA releases like the upcoming Final Fantasy XV. Hopefully Square Enix will agree, and we?ll continue to see like-minded work from Tokyo RPG Factory in the near future.
Sometimes it’s nice to hold things in your hands.
VF5 is getting dangerously close to having the same number of iterations as Street Fighter…
I mean it’s more of a “heads on”…but who says that.
The silly things we do for "fandom".
I’m certainly not gonna begrudge cheap PC games…now let’s get some badges and trading cards!
Why can’t any award actually list the innovation in accessibility in their innovation in accessibility…
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