Reviews

Pixel Hunter review for PS Vita

Platform: PS Vita
Publisher: Lemondo
Developer: Lemondo
Medium: Digital
Players: 1
Online: No
ESRB: E

There are a few positive things to be said about Pixel Hunter, but unfortunately none of them outweigh this key fact: the platforming aspect of it isn’t particularly good. Seeing as it’s essentially a platformer, that’s kind of a fatal flaw.

I’d like to be higher on it than I am. It’s got a cute, retro-influenced art-style that captures the look and feel of early 3D games pretty perfectly. It’s got bright, vivid colours that pop off the screen. The music isn’t half-bad, and echoes its early gaming influences without directly stealing from them. From an aesthetic perspective, Pixel Hunter has a lot going for it.

In terms of the gameplay, though? That’s where Pixel Hunter falls apart. As I said up top, as a platformer it falls flat. The game demands that you make all these crisp, precise jumps, and then makes it so that the controls don’t allow you to move with any degree of precision. There was no consistency to jumping distances, nor could the game ever seem to decide just how far enemies could get from you before knocking off part of your life. When jumping and avoiding enemies are two-thirds of what you’re doing in a game, not getting either right is pretty much a death knell.

Oh, and the other third of the gameplay is shooting — Pixel Hunter is a run & gun platformer — and…well, it kind of sucks on that front too. As with the jumping, it’s impossible to shoot your gun with any degree of precision. While this isn’t a huge issue for the most part, since you can generally blast away many of the enemies just by constantly firing your shotgun, there are a few bad guys here that call for a little more finesse, and as should be apparent by now, finesse is one quality that’s in very short supply here.

I suppose this shouldn’t be too surprising. After all, Pixel Hunter’s PSN Store page doesn’t exactly read like something that had very much quality control, so it’s not a stretch to think that the game may have suffered the same fate. Still, when a game looks as nice as this, it’s hard not to wish it played even half as well — and the fact it doesn’t means that Vita owners can stay far, far away.

Grade: D+
Matthew Pollesel

Recent Posts

The Turtle Beach Stealth Pro II takes on Jinichi Kawakami, Japan’s real-life last ninja

An actual ninja is apparently no match for Turtle Beach's upcoming premium wireless gaming headset.

9 hours ago

Beast of Reincarnation rounds up pre-order details and a new trailer

Commit to Game Freak's "one-person, one-dog action RPG" and get a valuable bonus pack and…

9 hours ago

The Kodansha House heads West for Anime Expo 2026 for the first time this July

I’m kind of shocked it didn’t start out West first…

10 hours ago

Teamwork will help you survive the climb in the Ascend the Shinra Tower – Final Fantasy VII Boardgame

I’ll give this one a shot when they put out a remake decades later.

1 day ago

Splatoon Raiders scores an official date and new media showing off some fresh n’ inky Splatoon spinoff action

The Switch 2 single player Splatoon action title has a release date, pre-orders, new trailer…

1 day ago

This website uses cookies.