Reviews

Murasaki Mist: Akara’s Journey review for PS Vita

Platform: PS Vita
Publisher: Hollow Games
Developer: Hollow Games
Medium: Digital
Players: 1
Online: No
ESRB: T

I feel kind of bad criticizing Murasaki Mist: Akara’s Journey. It’s the first game from Mexican developers Hollow Games, and their excitement at releasing something on the Vita was palpable through their email introducing themselves to me. I want to say something nice about it. I want to say that it’s an intriguing new title from a promising new developer. I want to have discovered a shiny diamond in the rough.

I want all those things. The reality, however, is vastly different.

Which, unfortunately, is another way of saying Murasaki Mist isn’t very good. In fact, pretty much every respect, it gives you the exact opposite of what you’d want in a game.

Don’t want to spend as much time watching loading screens as you do playing the actual game? Well tough, because you’ll be triggering endless loading screens here nearly every time you enter a new area. Want to be able to skip through dialogue quickly? Also too bad, because not only is every mission prefaced by lots and lots and lots of talking (most of it extremely poorly-written), the game also loves repeating itself — within the first twenty minutes or so of playing, I was subjected to the same five-minute cut scene twice. Regrettably, it wasn’t any more interesting the second time around, and neither time gave me the option of skipping anything.

Not that I was in a particular hurry to get back to playing Murasaki Mist. It is, after all, pretty bad: in a nutshell, think of the worst hack and slash dungeon crawler you’ve ever endured, and then lower your expectations from that by several orders of magnitude. You’re battling your way through enemies that look like different skins of the same awful clip art, you’re attacking them with the least smooth motions imaginable, and you’ll quickly discover that you’re more gently suggesting where your character should go than actually controlling them. On the one hand, it was kind of neat to get knocked over and then zoom around the ground based on whatever direction enemies, my own inputs, and the environment happened to nudge me. On the other, that seems like a horrible way to navigate around a map.

I’d really like to say that there was some bright spot to Murasaki Mist, some positive thing to say about it beyond, ?Well, it never crashed.? I can’t, though. It’s a bad game in every respect, and there’s no way around saying that.

Grade: D
Matthew Pollesel

Recent Posts

Forza Horizon 6 review for PC, Xbox Series X

The Best Horizon Festival Celebration Yet.

21 hours ago

Prime Monster review for PC

Can politics and roguelike deckbuilers be a perfect match?

2 days ago

The Super Mario Galaxy Movie is set to jump onto digital platforms, 4K Ultra HD/Blu-ray on May 19th, 2026

The hit Super Mario movie sequel it coming home in just a few short days!

2 days ago

Nintendo eShop Update – Indiana Jones and the Great Circle, Outbound, R-Type Dimensions III

Check out the plethora of new eShop titles launching for Nintendo Switch platforms this week…

2 days ago

Croteam is set to soon wrap up their first-person puzzle series with The Talos Principle 3 for PS5 and PC

The Talos Principal's final chapter is said to provide philosophical questions about the nature of…

3 days ago

Captain Tsubasa II: World Fighters gets a Super Action Soccer story trailer just in time for the World Cup

Bandai Namco's Captain Tsubasa sequel is coming soon, check out the latest details and media!

3 days ago

This website uses cookies.