Megadimension Neptunia VII may mark the Hyperdimension Neptunia series’ PS4 debut, but if you’ve ever played any of the previous mainline games, whether on PS3 or Vita, you’ll have a good idea what to expect. All the usual stuff is here: JRPG tropes galore, lots of referential video game humour, and seemingly endless amounts of expository infodumps doubling as plot progression. If none of the previous games have won you over, there’s nothing here that will make you re-evaluate your opinion.
In fact, this is probably more true for Megadimension Neptunia VII than it has been of any of the previous games: there’s just so much more of Hyperdimension Neptunia here than there ever has been. Just take a gander at the game’s Wikipedia plot summary: that’s over 6,000 words. Megadimension Neptunia VII brings together three separate stories, which basically means you’re getting three times as much Hyperdimension Neptunia as you’d normally get.
That’s a lot of Hyperdimension Neptunia. And, to be frank, it’s a lot more than I can take. I’m fond of the series when it breaks out of its mold and tries new things (which is why I’m really looking forward to next month’s MegaTagmension Blanc + Neptune VS Zombies). Megadimension Neptunia VII doesn’t do that. Megadimension Neptunia VII throws lots and lots of exposition at you, intermittently breaks it up with a few rounds of turn-based battles, and — eventually — calls it a day.
Like I said, if you haven’t already fallen for the series, you’re probably not going to have your mind changed here. Conversely, if you’ve loved the previous entries in the series, you’re probably going to be over the moon for Megadimension Neptunia VII, since this is the series blown up to its most massive size yet. Personally, I don’t have the patience for it (as I said, I’ll be over here waiting for MegaTagmension Blanc + Neptune), but if you’ve stuck with the series this far, you’re absolutely going to love it on PS4.
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