Fortified, releasing tomorrow on Xbox One and PC, is a third-person tower defense title from developer Clapfoot. While the genre certainly has a number of popular titles under its belt already, I think Fortified does a solid job of standing out from the pack, thanks in part to its neat, 1950?s sci-fi inspired visuals, and the solid assortment of traps and tools at your disposal. While I do think the game is a bit light on modes and playable characters, for the asking price, you?re still get a pretty sizeable online multiplayer experience that?s worth checking out.
Gameplay in Fortified revolves around defending stationary rockets from incoming waves of alien foes, which increase in numbers and variety as you move on to new waves. In between the action you can spend in-game currency to deploy turrets, stationary soldiers, explosives, and more in order to deter the oncoming enemy forces. You?ll also get hands-on during the fight, selecting one of four characters to take into battle that come equipped with their own unique weapons and mechanics. This allows you to make changes and adjustments on the fly, even while a wave is advancing, which helps keep the action fast and frantic.
Fortified is also pretty challenging, at least as far as the single-player experience goes. Multiplayer with a group of communicating friends eases the difficulty a bit, but the first time you encounter a boss it will still throw you for a loop. But the challenge is a good thing, as it again highlights the various functions available to each character, and really makes you think about how you spend your limited resources to defend the various rockets on any given map.
Sometimes it’s nice to hold things in your hands.
VF5 is getting dangerously close to having the same number of iterations as Street Fighter…
I mean it’s more of a “heads on”…but who says that.
The silly things we do for "fandom".
I’m certainly not gonna begrudge cheap PC games…now let’s get some badges and trading cards!
Why can’t any award actually list the innovation in accessibility in their innovation in accessibility…
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