I originally reviewed and played Marvel Heroes shortly after it came out of beta, which was back in 2013. I enjoyed it enough, but it didn?t feel quite like a complete experience. Much like another popular action-RPG, Diablo III, it?s taken a couple of years to really get rolling, with a number of additions and changes. I?m pretty amazed at how much Marvel Heroes has managed to improve compared to my last outing with the game, and I could easily see myself devoting hundreds of hours to this game going forward. As much as I still enjoy and play Diablo III, Marvel Heroes 2016 might actually take over my action-RPG hours going forward.
Also worth noting is that you?ll have a larger selection of starting characters to choose from when you first create an account. If I remember right, the selection was much smaller at launch, but now you can choose between pretty much every single character, except the newest, for your first ten levels. If you clear that prologue chapter and find out you?re not quite feeling Deadpool? Feel free to switch to Squirrel Girl, or any of the other 50+ heroes present. While 10 levels might not be enough to get a real solid feel for any single character, especially considering the number of abilities under each skill tree, it?s still a lot more freedom than the game originally offered.
The other big update coming from this 2016 patch is controller support, which paves the wave for console releases in the works. Upon plugging in a controller (I went with a 360 gamepad here) you?ll get the option to customize your toolbar in order to match up with face buttons. Right and left triggers act as optional slots for abilities, so you can easily switch between powers and have access to the same number that you?d get from a keyboard and mouse combo. Movement is tied to the analog stick, and the in-game menu when using a controller becomes radial, making it easy to navigate. I?m so used to playing the game via keyboard and mouse that I honestly have a tough time switching to a controller, but it?s good that the support is there and that it works. For consoles I think it?ll play out fine, but I?ll likely stick to keyboard and mouse on PC.
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